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Well, this has been a long time. Lucasarts’ beloved top-down ghoul zombies ate my neighbor and finally came to Switch, and it hasn’t appeared since it was released on the Wii virtual console in 2009. This time it brought its follow-up, a bit-the slandered Ghoul Patrol, a small double bag from Dotemu at a reasonable price.I hope they will not be too picky including spiritual successors Heck’s Adventure, and also? Maybe, but we have brought it up anyway.
Zombies ate my neighbor is a bit similar to the Midway Classic handguard, Provides many levels of blasting action, because hordes of creatures (zombies! Mummies! Evil dolls! Pods! Werewolves!) from almost any given B movie archetype, you must save them before one of the many enemies arrives.
It is not completely different from Eugene Jarvis Robot 2084, In terms of inspiration, but each has its own advantages in gameplay and maneuverability. On the one hand, this is not a dual joystick shooting game-you fire in the direction you are facing, and you cannot fire in one direction while moving in the other direction. This feels restricted in 2021, but there is no problem; the game is designed around this, there are many opportunities for dodge, aim and general maneuvering. It helps to control so simple: “Y” fires, “B” changes weapons, “A” uses items, and “X” selects items. However, what is confusing is that this is a reshuffle of the original SNES version controls, and there is no way to remap them in the game. Eh?
This is not the only weird thing about this port-as far as we know, you basically enter the game directly from its new menu, which means you won’t see the original title screen and character selection, and there’s no way to Enter the password without starting and ending the game. There is also a permanent border on the screen, which is– How to place this elegantly? -Ugly, meaningless and stupid.
Nevertheless, these transplant complaints did not detract from the still rich and diverse experience. Although there is no difference in mechanics between the two playable characters, this is still a good opportunity to grab friends and save some neighbors. You will use the keys to open the way in short, sweet and challenging stages, raid cabinets and trash cans to find useful items (or, less pleasantly, nasty purple monsters), and accumulate wild weapons to replace Your default water guns, such as silverware, frozen sodas, bazookas, soda can grenades, lawn mowers, and-the funniest-spark bubble guns, similar to some of Duck Dodgers.
This is just the skin of your arsenal, because there are many, many different weapons. The available items will not disappoint, the usual medical kits can restore complete health, and sports shoes can provide you with temporary speeding and potions, which can turn you into an invincible, terrifying, powerful…er…monster . It’s all great, very diverse, and it seems that the 48 stages never stop-and they become difficult around level 4, for God’s sake. There are also hidden reward levels, which are not easy to spot by chance.
If anything in “Zombies Eat My Neighbor” can be criticized, it is really that difficult. It is rough, and it will never relax. The random element can be a bit frustrating; although all card designs are pre-set, the punishment for being damaged for the heinous crime of opening the cabinet feels a bit unfair. Fortunately, this port allows you to save your game when you exit, which means you don’t have to rely on the useless password system of the original game, it allows you to respawn without weapons or items at all. Good luck to finish the game with the default water gun from stage 45!
Of course, the Ghoul Patrol-the neighbor’s follow-up-is also included in the bag, but to be honest, it’s more like an antique. Compared to the original, it is almost completely terrible, but the original is an excellent game, so in comparison, nothing seems so impressive. The graphics are great, but the new jumping and sliding actions don’t increase the depth or complexity of the level (it’s less now), it’s just annoying when they start to introduce critical and unpleasant platforms. This is a weak follow-up. It was never intended to be a follow-up at first, but even if we don’t plan to invest too much time in it, it’s welcome to include it here. The visual effects are good enough, the music is interesting and cartoonish, and the boss type is better than ZAMN, but…we really have nothing to say that is good for it.
Back to the package itself, there is a museum function similar to the huge Digital Eclipse compilation (the recent Blizzard Arcade Collection and their Samurai Shodown, SNK and Disney Hard). Unfortunately, in comparison, the offerings are lacklustre: there is a documentary about making zombies that ate my neighbor, which is cool, but the selection of art is very stingy, and there are only a few items to browse.It’s like a package that usually feels half-baked and unfinished; we’re sure there is Happening Behind this, but we can’t help but wonder how this will happen in the hands of Digital Eclipse mentioned earlier.
A good game like Zombies Ate My Neighbors deserves a more powerful package than this, which in some ways feels like a hacker’s job.We are sure Is not, But the lack of additional features or even meaningful settings to change (again, you cannot remap controls) is a huge hassle.We can complain about the lack of the Mega Drive version. Although we like SNES games the most, we still have something to say about the always visible status screen of the Sega port, but overall, we still recommend this package to anyone who just wants to be inferior. A version of a great game that bloomed on their Switch, plus it’s much worse, but Okay sequel. Shockingly, this may be the worst way ever to play Zombies Ate My Neighbors, but it is still a way to play Zombies Ate My Neighbors. So it got the slightest approval.
About the author
Ronald is a blogger who is always fascinated with the games and the amount of knowledge he can gather from the internet. He is trying to nerdify everyone around his with that same knowledge, through his writings.