Monday, May 23rd, 2022

WRC 10 Official Game Review (Switch)

Switch’s WRC series feels like a hammer made of sponge. We appreciate the effort spent on it and it looks like a kind of real thing, but it never really nails it right.

After making a rocky start with the WRC8 on the Switch, the series is back with its tenth entry, after offering a slightly improved but still flashy sequel. Also, it’s not overwhelmingly great, it’s a little better.

When I’m on the go, I work as usual. As a full-fledged rally simulation, WRC 10 is not a game of jumping in for the first time and swinging a car. Sega Rally It itself stood up from the tomb. If you are new to the series, expect to do terrible things for a while.

This is a game where your driving skills must be extraordinary, otherwise you will be mercilessly punished. A few clips of objects on the side of the road cause spin and tumbling. Oversteer on sharp curves can cause uncontrollable slippage.

The latter can be relaxed a bit by going to the options and reassigning acceleration and braking controls. By default, these are mapped to ZR and ZL respectively, but since they are not analog triggers, they lack the nuances needed for some corners of a full-fledged rally game.

By instead mapping them to the appropriate analog sticks and playing with the twin stick control method, players will have much better control over acceleration and braking, making it easier to navigate tricky corners without spinning out. Become. However, to do this, you also need to disable the ability to rotate the camera with the right stick. You see, that’s all.

The combination of slippery handling and a very long course of the game means that there are curves of considerable difficulty. And there are many moments when the air is bluer than the Subaru Impreza of Colin McRae when hitting the groove in 7 minutes. Run on the hood and roll the back side.

When you finally get the hang of things (which can take a while, as we say), the WRC turns out to be very satisfying. When you finally start a reasonable time to challenge your competitors, you really feel like you’ve done something.

However, there is one thing that cannot really be ignored. If you were perceiving it while scrolling through this review, you may have already noticed it. As always, this is not a fascinating game. In fact, while we were playing it, we kept telling ourselves: “I remember last year’s stuff looked bad, but did it really look so bad?”

Sure enough, I re-downloaded the WRC 9 and captured some screens from it before matching the WRC 10 cars, trucks, turns and weather. In some situations tested, the WRC 10 looks significantly worse than its already ugly predecessor.

It’s not clear why this happens. Perhaps more graphic details have been dialed back to improve performance, but for whatever reason, there seems to be a visual downgrade here. To be clear about this, we need to spend more time performing the comparison, but it’s certainly based on our own simple tests that seem to be the case.

In docking mode it’s almost a pass, but when playing the game in handheld mode, the graphics issues are so serious that it distracts a lot of attention while driving. Not only is the frame rate coarser than a cheese grater made of sandpaper, but if trees and other landscapes appear 10 feet in front as if there were glitches in the matrix, focus on important and long runs. It’s difficult to do. I’m trying to catch up with you.

In most cases, if you can put up with a game where the environment is overwhelming, in fact, much more is offered here than last year’s game, which itself was already heavily piled up with content. In addition to the revival of detailed career modes (which haven’t changed much), there’s also a whole new mode to celebrate the 50th anniversary of the World Rally Championship. This allows you to take a series of classic courses for different major years. The history of sports.

Not surprisingly, rally geeks take full advantage of this feature. You can dribble your driving overalls by driving the 1974 San Remo Truck or participating in the 1992 New Zealand Rally. An absolute treat here. The words “Finland 1981” and “Sweden 2004” may be Eurovision events, even if they don’t have a strong affinity for sports, but the fact that this mode significantly increases the total number of tracks is still the cause. For celebration.

Last year’s game featured a total of 107 courses in 13 locations. This time around, in addition to all the actual 2021 WRC stages, in addition to the old game Belgium and Wales bonus stages, all anniversary content, we’re seeing 142 large courses spanning 19 locations. increase. Given that many of these courses are very long given the nature of the sport, it means that there must be more than 1000km of tracks.

This also applies to cars. The WRC 9 had a total of 22 different models covering a mix of modern and classic cars, but by focusing on the history of this sport, we’ll be able to drive even more legendary cars. , The total number will be 35. I really want to pretend to be a Sega Rally, but I can bust out the 90’s Toyota Celica GT-Four and shout “LONGEASY RIGHT MAYBE” on the screen. Except for Sega Rally, it probably looked good for fairness.

Conclusion

WRC 10 contains far more content than its predecessor, which is already packed, and once you get used to (exactly) relentless processing, you can provide very satisfying rally gameplay. However, this is disappointing with the visuals of the game. This is acceptable while docked, but looks terrible when playing handheld. As long as you can put up with what it looks like, it should be enough to keep you busy for months.