Sunday, May 22nd, 2022

Voice of Cards: Isle Dragon Lower Review (Switch eShop)

Especially in recent years, the eccentric Yokoo Taro rejection Fame is unparalleled as a game designer. Every project he’s working on should be interesting and experimental in a way. This trend continues in his latest release, Voice of Cards: The Isle Dragon Roars. This card-based RPG has proven to be more traditional than it originally looked, but it still provides a satisfying and enjoyable take for the RPG genre you don’t want to miss.

Voice of Cards has a very traditional story, but it’s also a great example of how delivery is as important as content. This is a “just” story about the fellowship of adventurers who travel the continent and kill dragons that threaten the land. During their journey, they stop at various towns and get caught up in the subplots required by the chapter. Sometimes new party members even join afterwards. This kind of story, probably something you’ve never seen before, is promoted to something much more special by narration.

You see, Voice of Cards is really an “in-game game” and all dialogue is read to you by the sultry tones of gamemaster and narrator Todd Hubercorn. The gamemaster is literally the “voice of the card,” with a smooth, relaxed rhythm in every line of dialogue, and really sells the idea that you’re sitting by the light of fire at a table. I love it Tell a story. This effect is only enhanced by the fact that the gamemaster proves himself to be a character. For example, there are moments when you can hear his judgment that the character’s actions and words are slipping into his tone. Or he may mispronounce the character’s name and have to fix himself immediately before continuing. Such a little touch will greatly help to sell the cozy and imaginative atmosphere that is being pursued. It’s hard not to be drawn in.

Gameplay only follows a standard turn-based JRPG template and is wrapped in a very attractive aesthetic. The whole game is clearly played on an old wooden table in a warmly lit tavern somewhere, and the game world consists of a series of cards placed on a grid table. When you navigate this grid with a small totem that represents a party, only the card that is right next to the card that the totem is currently using is flipped over to show the terrain.In fact, it doesn’t feel that Unlike navigating the typical world in old Dragon Quest and Final Fantasy games, there is a delicious draw to exploration here that is uniquely tied to the aesthetics of the card.

Most cards contain pictures of different seas, roads, or grass that represent the terrain that you can pass through, but you may come across more interesting things such as treasure chests, caves, or other towns. So every time you come to a new area and explore the ocean of brand new cards placed face down, it’s hard to resist the need to flip each one to see what it’s hiding. The environment is just the right size, so I don’t feel like flipping through all the cards can be a hassle or too fast.

Each time you jump to the next card, a random encounter will be triggered. This is where the turn-based battle of the game begins. Each character is represented on the game board by a card that displays key art and main statistics, and the battle is fought in a simple way, with everyone taking turns bashing each other until someone dies. Of course, things get a little more interesting, taking into account the weaknesses of the elements, but otherwise it’s as easy as fighting in a JRPG.

Interestingly, there is no such thing as “MP” in Voice of Cards, but there is an alternative in the form of “Gems”. All party members generate one gem when it’s their turn and throw it into a pool shared throughout the party. Therefore, most of the more useful spells and attacks come with the cost of gems. This allows you to create interesting strategic layers when planning your turn. Casting a thunderstorm spell on Mage, for example, can certainly wipe out two enemies, but then the healer doesn’t have enough gems to pull the other party members back from the brink of death. Hmm. This limited resource management aspect adds an amazing amount to combat encounters, and it becomes more interesting as you progress and expand your options.

The character’s progress seems to be fairly limited at first — no job system or skill tree can be seen here — but as you level up the party, you will eventually lock in additional spells and abilities. Will be released A few You can afford what kind of role you want each character to play. Therefore, as each character matures, its potential role will be very different from other party members. This increases the sense of customization and autonomy, especially since only three party members can participate in the battle at a time. Given the overall length and difficulty of the game, developers feel like they have the right balance between simplicity and depth.

Believe it or not, there are also completely independent mini-games that actually play like simpler card games. It can be played against a myriad of AI opponents or under several different rule sets in any town in the game parlor. It’s not the most attractive card Minigame Square has ever devised, but it adds a fun extra dimension to the Voice of Cards. In addition, here comes the multiplayer component. Unfortunately, you can’t play against others online, but nearby friends can join on their own switch or take turns on a single console. We have found that the rules are simple enough to learn and teach others, and that someone who really understands the nuances can be competitive.

The presentation is great and the gameplay loop is well designed, but there’s still a protracted feeling that the Voice of Cards is missing out on some of its unique aesthetic potential.For one thing, it just feels Odd The game, which is fully communicated through playing cards, is not centered around some sort of deck building, but rather has a simple turn-based combat system. With such a decision, the single focus on the card feels more like a shallow decoration used to disguise a regular game, rather than a fascinating deconstruction of RPG gameplay.

Still, there is a unique appeal to how all the different parts of the Voice of Cards are combined. It’s only 12 hours long and may have the ambitious combat system we’ve seen in a billion RPGs so far, but in the end it’s powerful in terms of how well it’s done. There is something.Simply put, this is a game that feels awesome completion.. In an era where RPGs are often bloated and play time can reach 100 hours just to see credits, don’t try to set goals that are too high and have a quick and memorable experience that won’t get in the way before you overstay. It’s very fresh to play. Welcome. Here you don’t have to worry about irrelevant characters or under-explored gameplay mechanics. All of the Voice of Cards exist for the purpose.

As you’ve probably collected so far, the presentation is an absolutely important part of the Voice of Cards DNA, and the developers are rounding it up. Nailed The atmosphere they were looking for. The fascinating narration of Todd Hubercorn combined with Keiichi Okabe’s warm and stimulating soundtrack creates a very good auditory experience, with all the card art of Kimihiko Fujisaka drawn in striking detail. Characters may not have a single frame of animation, yet their poses and designs infuse them with exactly the same personality. Most importantly, art serves its purpose of stimulating the imagination, as your brain comfortably fills the gap and creates a world for yourself that the images on the screen only hint at.


Voice of Cards: Isle Dragon Roars is not a fascinating game for everyone. This is what you have to open your mind to. It’s pretty short compared to most RPGs and doesn’t miss many opportunities in gameplay, but the aesthetics of the cards remain consistently interesting, supported by a very powerful presentation, and the gameplay is final. It turns out to be very satisfying. For $ 30, this card game is one of the simplest RPGs you can buy on Switch, and if any of its art or concept is intriguing, I highly recommend trying it out.