Tuesday, January 25th, 2022

Video: Digital Foundry’s Technical Analysis of Switch’s Dying Light

Dying Light Platinum Edition Coming to the Nintendo Switch next week, Digital Foundry technical experts shared their own technical reviews of the game prior to its release.

So has Techland succeeded with the Switch port? In docking mode, survival horror games run in 1080p and 720p in handheld mode, but with a few pitfalls.

“Techland uses what looks like a new TAAU feature. Temporal antialiasing with upscaling. The idea here is to reconstruct the image across multiple frames to match the target output resolution. That’s 1080p for docking and 720p for portable. The actual base resolution is low and often counts around 720p in docking mode, but the results are interesting. It’s pretty close to native when stationary. It looks like, but you’ll notice that the image gets corrupted when you move it. “

In terms of performance, Dying Light on Switch runs at an unlimited frame rate of 30-36 fps, which is sometimes not the best.

“On paper, this may not seem like a big deal, but it’s basically due to inconsistent frame times of 16ms, 33ms, and 50ms. The movement is inconsistent. The frame seems to be out of pace, but it’s slightly different. How it appears creates a slightly jerky look to the action. “

“For example, in the city at night, there are real drops below 30 fps. For example, if Techland could implement a suitable 30 fps cap, the overall look and feel of the game should be smooth.”

Fortunately, the frame rate remains “30 fps and above” in most cases. Obviously, Techland is looking at a patch to solve this problem.

But overall, according to Digital Foundry, the Dying Light on Switch is an “intelligently designed port” and “much more attractive” in handheld mode.

Would you like to check out this game when you arrive at Switch next week? Please comment below.