Are you looking for a fight or a companion? Are you looking for a fight? Sounds like a threatening investigation of Nehru Dowell, but it’s polite compared to the typical inhabitants of scroll action. Tunche is no exception. Pests from various jungles never stop asking how they feel when they are licked, fooled, or aimed at bananas. They jump straight in and grab their HP.
The entire game doesn’t even hang around to get the player onboard. Andrex length lore and instruction scrolls, home camp screens full of ready-to-play and non-playable characters, multiple collectable currencies, stalls for shopping calculated through skill trees Many things are happening from the beginning, such as for multiple character profiles. Not to mention the pick-up in play and the ever-expanding move set of each of the five playable characters. For better or for worse, it’s far from the pick-and-play roots of genres like Streets of Rage and Ninja Warriors, both of which have been well modernized for Switch in recent years.
So what does Tunche bring to a table that’s already pretty cool? First, you’re already aware of the artwork: a carefully crafted 2D drawing inspired by South American folklore. These are satisfying animations that, in most cases, telegraph the enemy’s movements so they can react to the crowd. However, when the screen actually fills up, the action can be confusing. Second, the ancient side-scrolling action formula for simple action ready for casual button mashers is dressed up with collectibles and upgrades, as well as Rogue Light mechanics.
In reality, this means that it’s difficult to start the game with some characters.you Assumption Wipe off and sent home, ready to power on a bit and try again, eventually gaining the resources and skills to go further in the jungle, unlock the story section, and find Tunche. increase. However, the first play can be very short and it feels tough when the player is asked to wait close to a minute for the action to load. That way, you have a lot of opportunities to listen to music. It brings enough ideas to keep it interesting and provides an atmospheric background. The sound design is solid and brings justice to the visuals.
Tunche’s unlockable story segment feels a bit wasteful. They were offered through a great comic book setup, and if only LEAP Game Studios had the confidence to tell the story to the picture, they would have taken full advantage of their greatest strengths. However, comics become heavier and smaller texts and can absorb all the magic.
Tunche looks and sounds good, is played properly and consistently, and is fun for Couch Corp. But it takes that punchy idea and sneaks into the dark and dirty alleys where people don’t want to find it. It’s fun to get in there and get stuck, but you have to straddle the broken glass of text on a small screen and avoid touching the wet walls of repeated fraudulent early encounters. I’m sorry, but I refuse to make any preliminary changes to the detailed description of the drugged yuppie.In conclusion, you that is Looking for a fight, fellow, let us turn you in the direction of Tunche.