Saturday, June 12th, 2021

Thirty years later, SNES Street Fighter II confirmed one of the franchise’s biggest myths


©Capcom

The other biggest myth of video games has been confirmed. It was 30 years after the world’s first game was played before the Internet.

Myths have to do with the crazy popularity of Capcom Street Fighter II: World Warrior, And the concept of the original version of the game (first released on the arcade in 1991 and later ported to the SNES) included a “10-0 duel” between the characters Zangief and E. Honda.

If you are not familiar with the term, you can use a 10-0 battle to describe a game between two characters, one of which has an unfair advantage, so much that they always Ranked among the top in the “Top Ten Best” competitions. In this case, if the correct strategy is adopted, the player who controls Honda will always lose to the player who controls Zangief.

How does this work? Well, at the beginning of the round, Zangief executed his rotary pile driver, which was the most powerful action in the entire game. Mythology has always believed that in the original version of “Street Fighter II”, the range of this grappling hook action is so large that Zangief can grab Honda from the beginning of the round without moving (Honda’s Sprite is the largest One of the, or should we say “widest” in the game).