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Going back to the full ten years after the original release of The Legend of Zelda: Sword of the Sky, you might look forward to a core game like we do that, inevitably, naturally, begins to show its age in some ways Regards. It stands to reason that this is an entry in the Nintendo Legends series. It has critics from the beginning due to its sometimes unreliable motion control, broken main world, intrusive partners, rhythm, and some late game repetitions. Be criticized.Of course, these problems—the rough edges—have been exacerbated, even add to, Natural development over time.
Well, it seems irrelevant whether there are any of these situations now.With this high-definition remake, Nintendo has brought its bellows into a layer of chaos. In hindsight, it stands between the player and the real promise. full Potential, this masterpiece. In the months before the release of The Legend of Zelda: Sky Sword HD, a large number of adjustments, changes and updates did not seem to be so exciting on paper-this is not a complete remake, and there is no new content. Or a significant change in the way things unfold-but together they bring a whole new life to the potential games here. This high-definition remake feels like we originally wanted to experience this adventure, and the connection between the game world and the player is now unimpeded.
Let’s start with these technological changes. The action control here is such a split element in the original version of the game, and now it behaves closer to the way we dreamed of it in 2011.In the craziest thug fights and boss fights, they may not quite Managed the flawless 1:1 swordsmanship that was touted at the time, but they were really close.
In The Legend of Zelda: Sky Sword HD, participating in the battle feels smooth. Your sword strikes and shield movements accurately respond to your commands, allowing you to relax appropriately, and be sure that the input you make while playing motion control will now be transformed into screen. As early as 2011, the battle of this game left a deep impression on us, but there is no doubt that if you break in or fail at a critical moment, when your shield refuses to parry the attack or the sky strike refuses to charge, It can be very frustrating. In most cases, all these problems are excluded here.
As far as the new button controls are concerned, although they don’t match the immersion you get when you hit Bokoblins and slice Deku-Babas by swinging and flicking Joy-Con, they still feel very good and make Switch Lite and portable The player fully enjoys this experience in handheld mode. Controlling your sword by flicking the correct stick is very effective here, and in situations where your swordsmanship is really tested, such as those strict confrontations against Ghirahim, they have proven to be accurate and responsive enough to avoid almost anything. Frustration. There are still some weird times, the slash itself is not completely aligned, you need to push a second time to get the desired response, but the difference in accuracy compared to the motion control of the original game is really obvious.
There have However, this is a trade-off with this handheld control solution when it comes to controlling the camera in the game. As we are sure you already know, you can now fully control the game camera in this HD remake when using motion control, the correct joystick allows you to choose the viewing position completely freely-a huge change that makes this Everything about this game has become so much more modern and free. However, when using the button control mode, you need to hold down the left bumper button to access the full camera control on the right joystick. This is not a big problem. We are accustomed to holding the left bumper where we need it and letting go to fight when necessary, but this is undoubtedly slightly inferior to the complete freedom of motion control settings. It also took us a lot of time to draw the sword accidentally, until we got used to it.
The numerous quality of life changes introduced here, combined with these improved controls, bring a more modern feel, streamlined and enjoyable experience. The new auto-save feature can instantly record your progress, introduce multiple save slots, delete duplicate project descriptions, skip cutscenes and speed up text; nothing is groundbreaking here-everything should be from one It should have been included from the beginning-but it still revolutionized the game flow ten years ago.
Of course, the biggest change in quality of life must be to simplify your communication with Fi. Your Jianju spirit vice kick is still an indispensable part of the lawsuit, but she no longer keeps chattering or appearing once every five minutes, allowing you to make unnecessary ruins about what you already know.In fact, the entire Fi mechanism is almost the same elegant Now-How to call her by quickly pressing the arrow keys only when necessary to get hints, target updates or enemy descriptions. She is actually useful, no longer the old endless troubles. In addition to all the other changes we have mentioned here, all this makes the game feel as if it has finally gained the freedom of normal flow, and is no longer plagued by control issues, continuous interruptions or annoying, overly eager guidelines.
However, all of this has a positive impact on the player experience in The Legend of Zelda: Sky Sword HD, and it does leave a rather bad taste in the mouth, that is, the ability to jump between Skyloft and The Surface at will. Be locked behind the official Loftwing amiibo. When so much excellent work has been done to improve the rhythm of the game, if you lock this major change in the rhythm of your movement around the world-maybe even the biggest change-in essence, it feels like a Real mistakes, pay zone.
However, putting aside this problem, this remake does take a game from ten years ago and let it sing in an unprecedented way. We haven’t even mentioned the jump from 30 FPS to 60 FPS. This transition makes everything you do here smoother, more precise and responsive. Gliding in the air with the Crimson Loftwing, fighting against Bokoblin’s brigade, waving, swinging or swinging in the well-designed dungeon is definitely a pleasure now. The smooth and smooth frame rate is combined with new and improved controls and updated visual effects to provide an experience on a technical level, and finally fully reflects the artistry and originality of the game.
In fact, perhaps the biggest surprise of returning to this adventure ten years later, in addition to all the changes, pinches and wrinkles introduced in this HD remake, is the outstanding core gameplay, story, dungeon, boss fights and puzzles degree. ????????????????????????????????????????????? The test of time.It must have its small problems; there are some unnecessary repetitions of the main confrontation, perhaps too much re-stomping of overly familiar areas during the construction process Gloriously The intricate final dungeon-we can all do this without being invested in the process of finding flipped Tadtones later in the game-but in general, the content here is still an absolute pleasure.
This is a game that is often criticized for its rather empty center area. When you are flying in the sky, there is really not much to do or see, but once on the ground, once you are fighting with the enemy, solve puzzles and solve puzzles. Find the secret, which may be as good as a traditional non-open world Zelda game. From Faron Woods to Eldin Volcano, Lanayu Desert, etc., there are ingenious mechanisms and new ideas in every corner, so fun. Boss battles-in addition to the minor repetitions of “The Imprisoned”-are also perfect, a fantasy and often ridiculous lineup of OTT grotesques. These grotesques are appropriately exaggerated, but not excessively punished, and do not face your progress. Would stand too high. activity.
This story also doesn’t want to destroy anything for those who have just come to this new thing, it adds a lot to Zelda’s timeline. We got some great background stories, origin details and explanations, and some very good original characters (we love you, Gross). Skyloft may not be the most modern gaming center-it is small and sparsely populated, and the surrounding islands are in most cases nothing more than game chests and hiding places for small games-but everything is so well-designed and full of clever secrets And pleasant weird characters.Soaring in these skies sometimes still feels completely triumphant, flying into the sky after a hard dungeon run or boss battle, running and jumping from a ledge in free fall, and then being swept by your Loftwing as the orchestral score rises … it still feels heroic.
Finally, The Legend of Zelda: Sky Sword HD brings Nintendo’s skills and polish, which may be lacking for the first time. Improved quality of life, increased frame rate, clear high-definition visual effects, exquisite controls, and newly liberated in-game cameras are combined here, eliminating the need for you to enjoy this epic, complex and wonderful Zelda series of games All obstacles. Since its initial release, the game has received considerable criticism over the years, but it has now resolved many criticisms while being as close as possible to realizing its full potential.
About the author
Ronald is a blogger who is always fascinated with the games and the amount of knowledge he can gather from the internet. He is trying to nerdify everyone around his with that same knowledge, through his writings.