Saturday, June 12th, 2021

The last of us 2 director explained why the sense of touch suddenly feels better

Earlier this week, “Last of Us 2” received a free PS5 performance patch, allowing owners of next-generation consoles to run the game at 60 frames per second. In addition to the new PS5 patch, the co-director of the game also confirmed that players may notice changes in tactile sensations when playing games with the DualSense controller. Today’s Twitter topicDetails the new changes made to DualSense after the software update released in April. Margenau explained that when he used the controller to play backwards compatible titles to help provide a more realistic feel, he provided feedback to the DualSense team to help “improve the timing, intensity, and “texture” of the tactile sensation”, thus leading to its predecessor DualShock 4 shows a more realistic feeling. .

DualShock 4 includes two rotating weights of different sizes, while DualSense includes two weights that can move forward and backward. Margenau explained how DualSense is “almost like a speaker” because it can generate frequency and amplitude with “very high fidelity and low latency.”

Therefore, the DualSense firmware will have to allow the controller to receive the “old signal”, which will cause the motor to spin to generate a higher waiting time, and in turn imitate the feeling in the new controller by using a completely different mechanical method, for example, according to Margenau , This is the “rumble” brought by the rotating electric machine.

Essentially, all of this means that all the work done to improve the haptics of DualSense in the second part of “Our Last Memories” is done entirely from within the controller, and Naughty Dog does not have to change the game code.

The new firmware update expands the functions already supported in the second part of “Last of Us”.As GamesRadar reported in November, The game supports DualSense’s flagship feature, and pointed out that the game’s combat power allows PS5 owners to “feel tension” when using the controller’s adaptive triggers (such as shooting a gun).

Taylor is an assistant technical editor at IGN. You can follow her on Twitter @TayNixster.