Wednesday, October 27th, 2021

The lack of accessibility options in Deathloop disappoints players

Deathloop from Arkane Studios has received a lot of praise since its launch. However, the lack of accessibility options has become important and has been a disappointing factor for many players.

Accessibility issues were raised in a thread of user-created tweets @CyclopediaBrain, Further explained some of the issues players experienced with Deathloop. Cursor-based menus, lack of button remapping, small text sizes, hard-to-read fonts, inability to customize UI indicators, and more. The thread also highlighted some of the changes Arkane might make to the game, making it easily accessible to many players.

With accessibility advocates YouTube reviewer Steve Sailor Not only the lack of customizability, but also the design of the gameplay was added to the discussion about the level of accessibility of Deathloop. In an accessibility review, Sailor talked about how he believes the lack of accessibility is deeply rooted in Deathloop.

After praising Arkane’s customary level design and ingenuity, Saylor said: “The problem with this design is that this game relies on your ability to force you and play first-person shooters. To make this game fun and enjoyable, give your first-person shooter a specific skill level. Have it. Otherwise, you’ll have a hard time getting over it. “

Saylor’s main problem is the severe penalty for game failure. Primarily, the player is given a 3 life limit before resuming the current loop without progress. For those who have difficulty controlling the game, it adds a barrier to progress that many games don’t have. Saylor compares Deathloop with other FPS games and compares their contrasting approach to failure. m I lost something on the way. “

“So hope this game will be accessible in the future? No, I don’t.” Sailor’s summary. “I can’t fix my problem with a patch, so I can’t fix it with an update. […] I desperately want to roll credits on this. It’s fun and I feel like I’m missing out. I feel like I’m really missing out on a great experience that everyone loves, but I can’t play it. You cannot enjoy the same experience. I and many other disabled people will not be able to play this game. “

Many other disabled gamers share similar ideas with sailors throughout their social channels. As a physically handicapped person YouTuber dynamic reaction Deathloop’s Aim Assist option claims to be of little help in combating the difficulties presented to some members of the community when playing first-person shooters. The game has many auto-aiming options, but Dynamic Reactions claims that they don’t always work as expected.

“Snaps really only worked if the enemy was really super close-up to you and by then you were already half dead,” says Dynamic Reaction. “I’ve wanted to stealth and use silencer guns and wish me good luck, but I couldn’t get the perfect shot I needed.”

in the meantime, Steve Spawn, Chief Operating Officer of Charity and Community Outreach Director AbleGamers He said it took only 12 minutes to realize that he couldn’t play Deathloop as a disabled gamer. Spohn’s charity acts as a non-profit organization that promotes accessibility and a comprehensive community of disabled gamers throughout the gaming industry. When he discovered that the game didn’t live up to expectations in terms of accessibility, Spohn said he tweeted about his experience as a warning to other players facing challenges similar to him.

It’s still unclear if Arkane will try to patch some of the easy-to-fix issues faced by Deathloop players. However, for many players in the community, Deathloop never feels really accessible.

Game accessibility has made great strides in recent years, with The Last of Us Part 2 setting a new gold standard, making the Xbox Series X itself much more accessible. EA recently released five accessibility patents freely, allowing developers to use them in their games. Deathloop was primarily developed before Arkane became the Xbox Studios, but developers now have access to Microsoft’s internal accessibility feedback panel. I hope this will be useful for future games.

Jared Moore is a freelance writer for IGN.You can follow him twitter..