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This week, Masahiro Sakurai gave the final character presentation Super Smash Bros. UltimateWith interest and expectation that the final broadcast will reach enthusiasm.With over 24 million sales Last count Thanks to a wide variety of guest fighters, DLC has become very popular and has contributed greatly to the success of Switch. Beyond that, few games in the modern industry can make big headlines for nearly three years, and the unique cultural influence of Smash Bros. and its tremendously diverse roster can’t really be exaggerated. It’s huge.
Now that one game is over, the story quickly shifts to “what’s next”. Questions arise with speculation as to whether future hardware will get a glorious port of this all-in-one celebration, or whether Nintendo will maintain one smash record for each generation that has been going on since the late 90’s. For better or for worse, it is often assumed that this is entirely dependent on the designer of the series.
Mr. Sakurai has an indelible connection with IP. It was his creation, he steered creatively from the beginning, and the first prototype was produced with the late Satoru Iwata.He has been involved in notable games other than franchises, but on GameCube Super Smash Bros. DX Raised the franchise to a new level that he could lead one Projects that were not part of the franchise: Kid Icarus: Uprising..
Masahiro Sakurai seemed to be the usual joke and fun self throughout the broadcast, and was naturally proud of his team and the collection of great content at Ultimate. There was no talk that it was his last Smash Brothers, and he did not imply a spectacular farewell beyond the end of this project. It was all very positive and properly blessed.
Fans will scan the interviews and remarks he shares, as there have been multiple statements in the past when he discussed retirement. In the past, Mr. Sakurai has publicly talked about high-stress workloads and repetitive strain injuries. He is currently committed to the continuous and seemingly non-stop development of Smash Bros. for over a decade. That’s exactly what Ultimate’s concept is. ultimate A version of the game that beats everything else. From all modes and features to a dazzling roster, it’s hard to understand how you can go beyond that unless the game gets too big.
And this is important — Masahiro Sakurai is a great game designer. His attention to detail, work ethic, his plots in a wide range of industries, and the variety of games all make him his only creativity. maybe, May just beIt’s time to see him do something else.If he Of course I want to.
The aforementioned Kid Icarus: Uprising is a relatively recent good (and only) example. The control scheme was certainly disruptive, but the experience it provided with the humble 3DS was unique and very impressive. For this scribe, even if he fought the control method, it was impossible to put it down. The good thing we’ve seen elsewhere is that it’s an antithesis against modern trends, and because it provides control accessibility, it’s just a game that doesn’t turn green today. But as a product of the time, it’s attractive.
Think about what Sakurai’s leadership and talent did for Super Smash Bros. It has evolved from a silly but intriguing take on the N64 combat genre to an integral part of the gaming scene. Even on hard-to-sell systems like the GameCube and Wii U, the entry continues to shift millions of copies, delighting fans. If Mr. Sakurai couldn’t realize his creative idea, Love He was definitely able to create something special outside the field of platform fighting games, so I could see them come true.
And what about Smash Bros.? It can continue with a new creative team and he can be a consultant if Masahiro Sakurai so desires.Mario, the original creative mind of a franchise like The Legend of Zelda et al Nintendo has found a young talent who is taking the leadership of the project and is now all retired or doing other work in a more practical position. A similar approach can be taken if Nintendo and Sakurai agree to continue even if Super Smash Bros. is not in command.
New leadership can also bring freshness to the franchise’s beliefs while taking on new challenges. See the evolution of some of Nintendo’s other major franchises and the emergence of young IPs such as: SplatoonAnd it’s clear that Nintendo still cultivates a brilliantly creative development culture. Not only does Sakurai have the potential to expand his wings with new creative ventures, but Smash Bros.’s new perspective could change things away from the approach of growing every entry. When there is a change, it is possible.
Super Smash Bros. is a remarkable franchise, and Masahiro Sakurai is the creativity that led multiple teams to create iconic entries.Maybe now, after the ultimate entry (the ultimate expression of the possibilities of the series), it’s time for a bold new project from ultimate Game maker.
It’s entirely his call. If nothing else, he got the right to choose what to do next. Perhaps what he really wants is the development of even more Smash Bros. We will see.
Further reading from the final Smash Bros. presentation:
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I am good at playing various of games such GTA, FF and others. I love to share my gaming knowledge to each of you! Let's find out more fun in playing video games!