Saturday, October 23rd, 2021

Super Smash Bros. Pro reacts to Nickelodeon All-Star Brawl

Nickelodeon All-Star Brawl is released today and could be a huge hit in the highly competitive fighting gaming community. The latest platform fighter gameplay featuring SpongeBob SquarePants, Nigel Thornbury, Catdog, and other Nicktoons stars can’t be seen without drawing deep similarities to Nintendo’s Super Smash Bros. series. ..

The proximity community is still very active today, bringing CRT TVs to tournaments and playing proximity online through a modified version of the game. Nintendo tends to close some smash-related community events, but due to its deep love for the game, the proximity fan base has endured.

However, in addition to a long-term romance with Mele, many players in the smash community make a fuss about competitive ambitions, rollback netcodes, and the idea of ​​Super Smash Bros., a new fighting game without Nintendo involvement. doing. IGN talked to several Smash pros about the excitement of this new fighter before its release.

Another platform fighter joins the fight

As a player, not a character, Toph started competing in close quarters more than a decade ago. In addition to competing, he is also known for commenting, streaming and podcasting about competitive Smash. He says he’s excited because Nickelodeon All-Star Brawl is looking for a type of game that still has room for growth.

“It feels like a new genre,” says Toph. “There aren’t many big platform fighters that people have learned. I think it’s cool to see another fighter.”

Platform fighters differ from traditional fighters in that their goal is to knock them out of the stage rather than exhausting all of their enemies’ health. With the exception of Super Smash Bros., the most famous platform fighters are Brawlhalla and Rivals of Aether. These are two indie hits that couldn’t break through the mainstream. Toph finds it very helpful to have a recognizable character in this game.

“I think people are more interested in it than many admit. People are excited about SpongeBob SquarePants and Patrick, Ninja Turtles, and Avatar: The Last Airbender Boy Anne. People love these franchises. “He says.

In our video IGN Compete The channel, Smash God Mango, echoed the excitement within the community.

“I just saw positive things from everyone in the proximity community and even the ultimate community,” Mango said. “We all grew up with Nick, so there’s a lot we like to clash. We’re all excited from this world.”

Nickelodeon All-Star Brawl Screenshot

Is Nickelodeon All-Star Brawl Competitively Feasible?

Of course, these comments are just pre-release hype. We still don’t know how professional smash players will react when they first touch the game, but there are signs that the Nickelodeon All-Star Brawl will hit smash fans.

Ludosity is the developer of All-Star Brawl. The studio was previously working on another platform fighter, Slap City, inspired by Smash Brothers. The smash community got caught in Slap City. Currently one of the best melee players in the power ranking, Zain says he was intrigued by the developer’s choice.

“When I heard that the creator of this game created SlapCity, I thought,’This is legal.’ Many of Melee’s peers really liked the experience at Slap City as a competitive outlet. “Zain says. “When I hear the developers talking about it, it’s clear that they play smash at a competitive level and understand it. I like melee games and other smash games. I’m really interested in what is shared and what is shared. What it offers is unique. “

As long as changes are made, Nickelodeon All-Star Brawl introduces some new mechanics in this genre. Players can grab and throw enemies in the air and turn around in the air. There are also rock-paper-scissors with up-attack, mid-attack, and down-attack that can change the flow of battle. There is no limit to the amount of time you can shield. Of all these changes, grabbing is the one that gets the most attention.

“It’s weird to grab in this game,” says Tof. “I hope it’s not too strong to grab.”

Zain also believes that grabbing can be a big game changer.

“I think a lot of people are afraid of the prospects of what you can do. [with grabs].. Is it possible to chain and combo opponents in the air? It’s completely different, so it’s exciting for me. It’s hard to say without actually playing the game. I am embracing such changes. ”

And, of course, Wave Dash brings that spectacular return. For those who don’t know, Wave Dash is a Super Smash Bros. movement technique performed by dodging air diagonally to the ground. To the naked eye, the wavy character appears to be gliding on the stage at high speed. This technique has been removed from the smash sequel after a melee attack. After the Wave Dash appeared in one of Nick All Starbroll’s gameplay showcases, the smash community got caught up in the wind of viral tweets and made a fuss.

HugS, Samus’s main player who has been active in the proximity community for over a decade, agrees that the game could be a hit in a highly competitive community.

“The team behind it is great and they give the character a wide range of movement options,” HugS said. “Now it’s hard to know how it will be played, but the fact that you have so many agencies about how to play your character seems promising. “

Nickelodeon All-Star Brawl needs to catch up with more than just solid gameplay. When asked what else was important to the success of the game, online play was the biggest answer.

“Now it’s hard to know how it’s played, but the fact that you have so many agencies about how to play your character seems promising.


Online play is the key

Proximity was launched on GameCube 20 years ago. There is no online play on the console. But since then, melee players have put things in their hands. Project Slippi is an ongoing tool that allows melee players to compete online with rollback netcode. Rollback net code is the key to smoothing online matches, especially in fighting games where every frame is important.

With the COVID-19 pandemic, rollback netcodes and online play have become even more important in the last 18 months, as face-to-face fighting game events were essentially non-existent. According to Zain, Project Slippi and its rollback net code helped keep the scene alive.

“With Project Slippi and rollback net code, it really saved the scene. We had a lot of really competitively viable tournaments,” Zain said. “It’s crazy to see the lifespan of a melee attack and how powerful it is to survive a literal pandemic.”

Nickelodeon All-Star Brawl features a rollback net code that is a feature not found in Super Smash Bros. Ultimate On Switch.

Toph states that a smooth online experience could help popularize the game.

“Removing the frictional barriers of being able to participate in the game and being able to feel like you’re playing a good game will be more important than people think,” says Toph. “Many people accustomed to the Great Brawl Smash Ultimate netplay experience will not be able to quit this game if it’s really the rollback netcode they’re promoting. That’s very important. “

Rocky relationship with Nintendo

The smash community and Nintendo have long shared a rocky relationship. Nintendo has a history of taking action against competitive smashes.. After a fraudulent scandal struck the smash community last year, inequality widened and became more complex.

Currently, the outlook for a capable platform fighter without Nintendo’s involvement should include some members of the proximity community who are considering a jump ship to Super Smash Bros. Smash Bros. In addition, Ludosity’s clear goal is to foster a competitive community, making the new game even more attractive.

“I think the competitive smash community sometimes feels quite burned by their willingness to talk to Nintendo about competitive features,” says Tov. “The developers of Nickelodeon All-Star Brawl seem to accept such things very warmly.”

HugS, who is very opposed to some of Nintendo’s business decisions related to smash, said the combination of recognizable characters and community frustration with Nintendo said, “This could actually be comparable to smash. It could be a perfect storm to prioritize sexual games. “The platform fighting genre. He says the main problem is the apparent lack of voice played in the Nickelodeon All-Star Brawl.

But Tov also says that smash players are so invested in their technology that Nintendo has nothing to do to get rid of them forever. Some of the players who feel burned may move on, but the players we talked to agree that the Nickelodeon All-Star Brawl does not adversely affect Smash’s competitiveness.

“We love smash. We love games. Whether you’re a melee player or an ultimate player, they’re just great, great competitive games,” says Tof. “You may not agree with some of the decisions Nintendo makes, but we see the games they make and their business decisions as different entities. Nintendo games, even if you don’t necessarily agree with their competitive philosophy. I think it’s possible to love. ”

So, in the minds of smash lovers, there seems to be room for the Nickelodeon All-Star Brawl to fit alongside Proximity and Ultimate.

“I think many melee players will support the Nickelodeon game by joining and streaming it with melee,” says Zain.

Overall, the players we talked to are happy with Nickelodeon All-Star Brawl and it won’t be long before we start seeing how the scene sways.

“When something like Nick All-Stars comes out, it looks great in terms of gameplay, has great characters, is better online than what Nintendo has ever given to the game, and goes into a highly competitive scene. There’s also the support of the actual developers in, and it’s easy to focus support there, “says Zain. “I have never had this intention outside of melee, but I want to be the best in the world.”

Nickelodeon All-Star Brawl has been released on Switch, PS4, PS5, Xbox One, Xbox Series X | S, and PC.

Logan Plant is an IGN freelance writer and writer.