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thug Life. Lazy life. Hit hard. Sludge life. When you actually observe it, it is a very simple A to B conversion. Well, it’s not. In all. But you try to open a comment for a game like this…what else do you want to say? Sludge Life is a game doing things. Exist at your own pace.
In this game, you-as Marge Simpson puts it-graffiti on public property. Enter an open world space called Glug, which is large enough to hide many corners and gaps, but compact enough not to make people feel painful. You can comb the area to find the points to be marked, and use the handheld camera to capture them Find out, then make your way to them, then press “Y” to leave your mark.
All this is very boring- Just vibrate, You can call it. As you explore the first-person environment of Sludge Life, there is a fascinating Liquid TV/early MTV energy, full of low-key but usually rude humor. Most of the gameplay is essentially parkour/platform, because you will find a main blank space for marking and you will need to climb across the landscape to reach it. You can climb on surfaces that cannot be fully reached in a single jump, but this leads to the game’s only major flaw-the visual effects used to convey certain mechanisms feel inconsistent.
The jumps you are sure you can make become inexplicably uncontrollable because you cannot “cover” the problematic ledge. Which objects can be climbed like a ladder, and which cannot. This is exciting, but not a game killer, because the consequences of a fall are never critical. Nevertheless, it is a bit annoying to try to climb again because it is not clear what is a feasible route or an unfeasible route.
And, to be honest, this is all we have in terms of the main game issues. Apart from that little problem, walking around in the icy world of Sludge Life is also a pleasure. The performance of the game on the Switch is very good, which is very helpful.It’s smooth at 30 frames per second, but for some reason it feels moreWe are not sure if this is a side effect of the stylized, fuzzy visual effects, but the end result is a game that feels better than many first-person games we have tested on the Switch. Said powerful performance is also combined with visually compelling games. As we mentioned, it has deliberately “rough” and ambiguous edges, which quite subtly sidesteps your usual “good/bad graphics” argument.
Sludge Life is full of bizarre characters, each with some kind of comment or anecdote, almost always in return with different qualities and clever visual gimmicks nearby. Although the interaction is relatively limited, it still attracts you, thanks to a world that really makes people feel alive and full of energy. Because of the ugliness in the universe—mutants, out-of-fits, and a preference for toilet humor—all of which are a little harsh—it can sometimes make people feel warm, enthusiastic, and downright comfortable. This is just you and your spray can against the world, so to speak, you need to figure out how to reach each of the 100 mark points by yourself, which feels very free.
This looseness extends to the game’s handling of its own metaphor. When you stop using an item, you will throw it away ruthlessly, it will stay in the game world, but will be reborn in your hands when you need it again. The pause menu will display a laptop, then throw it aside, and each use of the camera will end in stopping use. This seems to indicate that things are one-off, one-off, and to some extent it is. The world of Glug is ruthless corruption, a seemingly inevitable world that is permanently stagnant. If nothing matters, why do you want your camera? Why do you want your UI?
This review only really touched the surface of sludge life, because it is a short game of about two hours, and to give up its gimmick is to give up its appeal. But the most important thing is that the attraction is there. Although it is not completely accurate to describe it as a “walking simulator”, it is one of the best atmosphere games we have ever played, where the stakes are quite low and you can effectively make yourself interesting.
Exploring the perfectly sized world of Sludge Life will not go out of style, and the game works well enough to make you forget the occasionally fussy first-person platform part. There are many things to see, do, find and use, and there are many endings waiting for you to explore. It will not exceed its popularity. We have no doubt that you will want to return to Sludge Life just to feel its charming little world again-when it is completed, you will not feel that you have seen enough. This of course not Perfect, but it is a kind of life, well, it is also a kind of enjoyment.
About the author
Ronald is a blogger who is always fascinated with the games and the amount of knowledge he can gather from the internet. He is trying to nerdify everyone around his with that same knowledge, through his writings.