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Until now, it’s easy to believe Character This series is Atlus’ flagship series, because the audience seems to be easily associated with the lighthearted antics of high school students there.In fact, “Persona” itself is New goddess reincarnation, Atlus’ true flagship series has been around for a long time and is the source of many elements that later became the main content of the Persona experience. Whether Shin Megami Tensei V will finally remove the franchise rights of its parent company from the shadow of the spin-off remains to be seen, but at the same time Atlus believes that now is the best time to regain Shin Megami Tensei III for the new generation.
Shin Megami Tensei III Nocturne HD Remaster does sound like this often forgotten sixth-generation RPG classic game, after whitewashing and slightly modified. Sometimes it feels like a good thing, sometimes it’s not. Shin Megami Tensei III did not age as gracefully as some people hoped, but it is easy to see that it has all the elements of a great RPG. The unique blend of dark atmosphere, heavy religious themes and severe punishment is completely different from anything else, and once a big step is taken, this kind of thing can become very fascinating.
In any case, New Goddess Tensei III is not a good game. The whole process is a bit like your expectation of the optional “bad ending” of a typical JRPG. Your character-everyone is called a “half-demon” guy-had the honor to watch the Apocalypse take place in a terrifying cosmic event called “Conception”, and then when Satan personally forced him to become a mixture of demons and humans, eat insect. That was only the first hour.
From there, Demi Demi wandered on the barren wasteland with the towing demon harem, and the demon helped him fight the tribe. other The demons now wander freely and are bathed in the chaos of this terrible new hell. However, with the advent of the world, people are full of hope. Technically Not destined to remain ruined. Instead, it’s more like the world is in trouble, and the appearance of the “new” world ultimately depends on your half-devil’s actions.
This is the source of a lot of the philosophy of Goddess Tensei III, because almost all the important NPCs you interact with represent different schools of thought, and no one is right or wrong. The reflection on the importance of control and freedom in the lives of all beings is essential here, although this is not an exhaustive lesson on the nuances of the ethical debate about deontology and consequentialism, but this narrative Still feel a little bit. It is more noble than the standard “Save the World from Evil” song and dance used by many JRPGs. After all, there is not even a real world to save here.
This attention to high-concept ideas is interesting in its own way, but seems to come at the expense of actual cost conspiracy. Demi-fiend’s journey is a lonely and tortuous journey, and the development of characters that rarely appear in this story only occurs in a variety of supporting characters, and the appearance of these characters is nothing more than a walking ideology.There is no meaningful or emotional interaction between the characters, although everyone but Demi-fiend has a goal. These parallel subgraphs will never be merged into one overall picture, so that you care about what is happening in the world or its inhabitants.In this respect, the narrative of “Thanksgiving III” can definitely be said to be interesting, But calling it “grip” can be difficult.
When you wander between places to find the next drawing device or the person pushing things forward, the gameplay is very similar to the standard dungeon crawling JRPG. There is a world that connects various dungeons and towns, and you can jump from one place to another according to the instructions of the story. Combat is a real highlight because it is more polished on the standard turn-based system used by many JRPGs. The “turn-based” system allows your party members to turn one round per round, but if someone manages to hit a heavy blow or an enemy’s weaker attack, your team pool will add another round.
This means that if you are shrewd about how to deal with the enemy, you may double the output of your team, which will prompt players to think more about building teams around basic weaknesses.This is especially true when you consider that the enemy can also hit the enemy your Weaknesses, so that they get more opportunities and bring more pain. In practice, this leads to a very simple and easy-to-understand combat system, but if you want to prevent the team from turning around, you also need to “be vigilant.”
Just like in the “Pokémon” game, almost all the enemies you fight can become your friends with a little persuasiveness. At the end of most random battles, you can usually try to talk to the last surviving demon, which will initiate a tense negotiation session that will ideally lead them to join your team. In most cases, this will result in them telling you to give in because they ran away with the money they scammed from you. It is an understatement to say that the demonic negotiations in “Witch’s Biography III” are frustrating. This is a key part of the game, but almost no one has said the actual need to persuade the demon to join you. Sometimes the demons want you to agree with them. Sometimes they don’t. You basically just hope that every time you negotiate, there will be a random opportunity by your side, and this aspect greatly weakens an interesting part of the game loop. In theory, the negotiation of the devil is certainly interesting, but this is an area of Shin Megami Tensei III, and it feels outdated, especially when compared to the more refined concepts used in later games.
In addition to using diplomacy to fill your ranks, you can also choose to use Demon Fusion to keep your team in combat. Using this feature, you can accommodate two or more demons in the stock and combine them into a stronger demonic, which contains some tricks. Fortunately, Atlus believes that this can be changed slightly for re-release, because you can now directly choose some skills that the new demons can inherit. This may seem like a small change, but it eliminates a lot of guesswork and randomness in the process, thus making the overall more streamlined and pleasant.
As for Demi-fiend himself, his promotion is related to a job system, which determines which skills he will learn in the promotion. You can equip him with a “Magatama” at a time, and everyone will change his status and elemental weakness in different ways. These can be collected from the shop or the beaten boss, each one brings another possible strategy, which you can use as you face increasingly powerful demons.
The re-release of high-definition videos did not bring much new content. Most of the changes are mainly small changes that can smooth out the obsolete aspects. In addition to the reorganization of skill inheritance mentioned above, the most significant new feature is the inclusion of a new simple mode (in the form of free DLC). Here, you pay more damage and lose less, but after each battle, your experience value and money have increased by about three times. The brutal difficulty of the “normal” mode is largely its charm, but if you want a more typical RPG experience, we strongly recommend that you try the tolerance mode.
In addition, some characters now have full sound performances, and there is also a pause save option to quickly save your game when you are not near the save point.Those who are looking Remake, This may be a bit disappointing, because it’s more or less just a bit of trouble in the original game.
Compressed music, this time feels like a disappointment, sometimes the quality will be poor. Some tracks are not bad, but repetitive tracks like the main battle theme sound like they are played from under the blanket on the other side of the room. Considering that the OST has been reproduced some time ago, even if it is determined, there is no reason Atlus believes that it is not worth putting new music into this new version. In any case, this is not a shortcoming of breaking the rules of the game, but it is a very strange and easy to solve problem that unnecessarily drags down an already unbalanced experience.
From a graphical point of view, “Goddess Tensei III” is undoubtedly the best game ever, but there is no misunderstanding about the game released 18 years ago. Messy animations, lifeless models, low-quality textures and impressive effects are everywhere, and many FMV sequences maintain their original SD resolution and aspect ratio. To be fair, this has never been considered a remake, so for this release, only a lot of people can look forward to the visual effects, but the relatively simple visual effects still need to be kept in mind.
There is a lot of content available for those looking for value for money, because you can get a complete experience with multiple replays. Depending on who your Demi-fiend chooses to support him and how he does it, there are several potential endings, and each standard game will take you about 60 to 70 hours to clear. It seems a bit difficult to replay such a game six or more times, but even just one pass through the game feels rich enough to be worth your time.
We think it is important to emphasize-at least at the time of launch-that the asking price of Shin Megami Tensei III HD Remaster is a bit high considering the products offered here. As we mentioned earlier, there are some new features, but this is almost just the original game repackaged for a new generation of games. Of course, there is nothing wrong with this, but its price seems to be higher. Now, you can play Shin Megami Tensei III anytime and anywhere. This is not something that can’t be ignored, but we strongly encourage you to seriously consider whether almost all retail prices are consistent with your interests. If you happen to own a PS3, you can buy the original version there for $10 and get roughly the same experience.
About the author
Ronald is a blogger who is always fascinated with the games and the amount of knowledge he can gather from the internet. He is trying to nerdify everyone around his with that same knowledge, through his writings.