Games and gamers didn’t do that before. In the 80’s, strict gatekeepers pushed action flick-derived money spinners on children. Currently, one indie developer is proposing a conceptual art experience to middle-aged wage slaves. Nerd Monkeys is looking for customers who don’t have the time to play from start to finish and have time to enjoy other great things in life. This is the first collection of Nerd Monkeys and the second collection is already in the works, but for now the five games offered by SGC-Short Games Collection # 1 is Swallow the Sea, Ghostein, literally tax. A game about paying, Good Time Garden and Uranus.

The games are not presented in any particular order, but start with Swallow the Sea. The central concept here is the compounding of experience to build scale and importance. You are a marine creature, preying on small creatures while being hunted by large creatures. As you devour your prey, you grow and are more likely to eat the big ones that previously terrorized you. The reflexiveness of becoming consuming something like yourself takes advantage of the participatory nature of the game. Your emotions and actions are packaged and offered for bite consumption, meaning what all the lumps are.If you manage to collect it, it looks like Katamari Damacy yourself, Or if you can somehow make a hole in the donut county Another hole.. However, this is a good idea to get started, but it ends abruptly. It was delicious, but I expected to swallow the whole ocean as promised. Instead, we felt awkward.

Ghostein, meanwhile, is exploring ideas for controlling the main character of the game. At the push of a button, the character posting the message to the environment moves and indirectly commands the hero of the story. The closest thing that comes to mind is the 1992 Simpsons spin-off of Krusty’s Fun House. In this house, players will kindly ask the Crusties Clown to help get rid of the mice. But what is overkill for ghost-ins is the application of this mechanism to the escape of boys from Nazi concentration camps. The character you control directly is the ghost of the boy’s father, who is taken to his death at the beginning of the game.

The gameplay mechanic does nothing to provide this scenario or related theme. This is a short and inexperienced experience, which is fine in the context of this collection, but far from the sophistication needed for the most basic processing of the subject. Combined with cartoon Pixel Nazis and Jumpman-style animations, things get easier. This is a clever concept that can be applied to any other topic. For example, what about the emergence of game writers that keep programmers away from bad thoughts?

Second, the game about paying taxes literally is the shortest and most mechanically basic game in the collection. It has the idea of ​​showing, showing, and finishing, which is a brilliant point. It leaves you wanting to do it again, and because it’s so short, it makes a very viable outlook. The ratio of evoked thoughts to time spent is the highest in the collection. It’s hard to say any further, as it’s rarely: you should just play it.

Then, because of the mysterious explosion of strangeness, we have a Good Time Garden. It creates a truly unique and surreal world of invisible cheeky cartoon body parts. This is a basic 2D almost top-down exploration adventure with large, high-resolution hand-painted characters and backgrounds. Rendered in shades of pink, everything is organic, a little cheeky, similar, with varying degrees of similarity, ass, wheelies, and boobies. Gameplay has modest ambitions-essentially a few small fetch quests-but quite clumsy to meet them. Stick to the landscape, traverse the mapped routes that don’t always exactly match the landscape, and experiment wastefully with what can and cannot interact. However, it’s a good way to express the true meaning of the game. It’s that incredibly fun art, sound (their voices!), And music. Unforgettable? Yes: A little naked pink guy says “Asshole! Asshole! Asshole!” By a creature that is itself an ass.

It guides us to Uranus properly. After the Good Time Garden, we approached this with a little anxiety, but we didn’t have to worry. This strobe, overactivity, neon meltdown shows another kind of blinking. This is an abstract competitive action game where you can play against the CPU, but it’s better to play with your friends. Each player points a growing snake line around the surface of the cherubim’s eyeball, aiming to grow first to the length of victory. The catch is that if you cross your opponent’s line, your line will be reset. It’s intense and enthusiastic, and it’s very difficult to identify an effective strategy, but it works. In this context, it offers the promise of a short explosion of entertainment. Having multiplayer games in the collection completes the package as a solid night for the company to explore some game ideas.

And how does the Short Games Collection work as a package? Our score is not based on price, but after all, the price will change, but the collection will start with a rush question (£ 16.99 / $ 19.99). If you have a PC, 3 out of 5 games are now free to play. Uranus is 79p on Steam and Ghostein seems to have been free before, but it wasn’t available when I searched.These are really short – You can pass all 5 in a few hours. To justify itself, the collection needs to sum more than the sum of its parts-and unfortunately it isn’t.

The convenience of Switch games compared to PC shouldn’t be underestimated, but nothing is done here to enhance the curation of the collection.Why we They are game? What context do they offer each other? Where is the voice of the curator? There’s a lot of unruly fruit here, including prefaces, short game essays, and interviews with creators. Even a defined execution order that rotates the interpretation thread throughout the collection. These things would have been very easy and cheap to implement. Ghostein in particular was able to provide a very compelling commentary to justify its inclusion.


With more sophisticated curation, this is a truly new way to work on games and games. It’s a prompt to take a new look at every game, promote the entire indie game proposal, and spread the game’s reputation. ?? -“Art”. But the star feature is just an animation menu instead. At the moment, the Short Games Collection is great if you can bring your own inquisitiveness and insight to the table. The game itself is worth the time, but it’s just the sum of that part.