Tuesday, October 19th, 2021

RiMS Racing Review (Switch) | Nintendo Life

To quickly condense what kind of motorcycle sim RiMS Racing is, consider the following: The game has over 500 fully licensed vehicle parts and only eight real bikes. This isn’t the ingenuity of the Raceward Studio game, on the contrary, the eight bikes here are very clearly detailed and lovingly crafted. If you jump in here, it’s just a guide on what kind of experience you should expect.

RiMS Racing All of As much as doing a willy for a fan and blasting a truck, it’s part of real motorsport and offers almost amazingly detailed takes on maintenance, tweaking, constant upgrades and care. If you’re looking for a game that allows you to explore and change every aspect of your machine, this is a game that you always have to sneak inside and tinker with. This is the perfect game for you. Or, at least, if this switch port isn’t too rough.

Yes, unfortunately, this game expects accuracy, attention to detail in every aspect of race preparation, and rigorous skills after arriving at the tarmac, but this particular version is technical. Disappointed on almost every turn due to its shortcomings, once in the track, it’s almost impossible to enjoy.

But before we get into the missing parts, let’s see what’s right. Even if you’re not a super-obsessive petrol head, there’s something immediately impressive and really interesting about the level of detail Raceward Studio has brought to the game. Our geeks couldn’t help but want to dig deeper into the complexity of tuning, modifying, buying, selling, and constantly replacing and upgrading here.

From wipers to seats, suspensions, calipers, cylinders and brake pads, every aspect of the bike you choose to ride … All Is presented here for scrutiny and can be manipulated, checked, improved, corrected, and interfered to your heart’s content. In addition to this, you don’t just select things from the menu and modify or change them instantly. Oh no, here I indulge in a small QTE, rotate the thumbstick, press the button and the combination of different directions to loosen, lift, rotate and replace the screw. Even in the pits during the race, these QTEs need to be worked on as soon as possible in order to return to the track’s pronto and fix it. When competing for victory, it’s fascinating — and again — it makes you feel really stuck and thickens your hands with grease and dirt.

There is a campaign mode where you can choose teams and bikes, work with the camp to keep track of the mechanical aspects of the machine and stay in optimal condition while participating in various events, races and championships. Gain insight into all aspects of how to control your bike on the track, online mode and single-shot racing in the performance, academy and private test areas. At that time, I was stuck a lot.

I haven’t touched on how to play on the track yet, but this is mainly because the actual racing parts of RiMS Racing feel like a retrofit unless you choose to spend time in single race mode. Because there are many. Sure, the tinkering and tuning simulations here are all-inclusive, and that’s okay. That’s all about this game. But when you get on the track … well, that’s annoying.

This switch port has confirmed a forced downgrade of graphics from the next generation of corresponding graphics. In this case, these downgrades bring misery to the player when trying to navigate the various real places offered. The resolution is blurry, the textures are basic, the drawing distance is short, the pop-ins are rampant, and everything is antialiased except when it doesn’t exist. These problems are exacerbated when trying to play portable and become a real pain.

The combination of these shortcomings makes the race invisible in long sessions. It’s hard to see what’s coming to the truck because the objects suddenly pop in, the road ahead splits and merges with the landscape, creating a pixelated mess. It’s better to dock, but it’s still far from ideal.The frame rate is also relatively okay when you’re alone on the road, but it really tends to suffer when there are other racers around-that is. everytime In carrier mode. The effects of the weather also put a very obvious burden on performance here, so if the frame rate breaks out of the ditch, it will be under pressure from the dull AI to try to get into the tricky corner as perfectly as possible. To be honest, I’m not sure if I’ve crashed many times in a racing game I’ve played.

So what you have left is a title whose mission is to spend a lot of time preparing, practicing, and preparing, but racing with real skills against the technical flaws that make it almost impossible. I just expect that. If you fix the difficulty to beginners, knock over the brakes to combination mode, and turn physics to the lowest level, you can at least stay on the bike and even turn corners in a decent way, but at other levels it really is. With Switch, punish those that aren’t worth the investment or frustration.

After all, what RiMS Racing is trying to achieve is fine. It’s a game you want to play on more powerful hardware, and you can see that it’s being fully utilized by certain types of gamers, rather than arriving at the Nintendo console. It’s a poor port, a nasty game that gets frustrating when you reach the track, and a bike experience that’s inferior to Switch’s closest competitors.


RiMS Racing is a very complex motorcycle sim that gives players a tremendous amount of depth in terms of tinkering, tweaking and customization. However, once on track, this switch port can be a terribly disappointing and frustrating and annoying experience due to performance issues. There is certainly a market for this kind of detailed bike action on Nintendo consoles, but in this situation it is very difficult to recommend jumping into this particular product.