Monday, May 23rd, 2022

Return update adds storage system and photo mode

The new version 2.0 update for Returnal for PlayStation 5 adds a system that allows players to temporarily save progress and shut down the console. This fixes long-standing player complaints and allows players to play roguelike games across multiple play sessions.

Obviously Playstation blog, The new system is called Suspend Cycle. This feature allows you to pause the current execution, end the game, and turn off the console. You can restart the game to continue running.

Note that Suspend Cycle creates a save state, but this save is not persistent and can only be reloaded once. Harry Krueger, Game Director of Returnal, explains: “This feature is not a traditional in-game” Save Game “option, as the structure of the game has not changed. By pausing the cycle, Returnal creates a one-time pause point. When you resume, the suspend point is deleted and you can no longer use it again. The game continues directly from the moment you end the game. If you suspend the cycle again, the progress since that new point is captured. “

“This approach provides a quality of life convenience for players who want to experience returns in shorter bursts while maintaining a roguelike spirit and a commitment of’high stakes’,” Kluger concludes.

The suspend cycle system has some limitations. You cannot create suspend points during boss battles, cinematics, first-person sequences, or “fierce battle scenarios.”

Screenshots of the Returnal Game Awards trailer

In addition to the suspend cycle, the Returnal 2.0 update adds a photo mode. This works much like a similar mode found in many other games. In addition to fine-tuning the angle of your subject, you can use different light sources, different filters, effects, frames, coloring options, and more to enhance your scene.

The returns were very much appreciated, but players were immediately dissatisfied with the length of the run. Roguelikes usually have no saves, but they are usually short games that you can try in a single session. The fact that it takes several hours to perform a single Returnal means that it requires a lot of time for the player, especially if the player dies and has to start over. Where roguelike games like Hades have a system that keeps your progress from the beginning of the area, the return design didn’t originally incorporate that. We hope that this new suspend cycle system will be available to those who don’t have much time to concentrate on playing the game.

For more information, check out this breakdown of Returnal’s VFX features. The developer responds to 46 minutes of fast execution.

Matt Purslow is IGN’s UK news and entertainment writer.