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Between the Super Mario Maker game Miitopia and the upcoming Game Builder Garage, the past decade has witnessed Nintendo embrace the creativity of its players and create interesting content for everyone. It’s amazing to see the creativity of the communities formed around these games—whether they are making incredible characters in Miitopia’s expanded Mii Maker tool or designing complex courses in Super Mario Maker 2—but for For Nintendo, providing creative kits and platforms for players is actually nothing new.
The ease of access to online sharing and social media makes it easier for players to share their creations, which has led to an explosion of games that cultivate and flourish creativity. But even as far back as the 1980s, Nintendo has been looking for ways to let players be creative-in this article, we want to highlight some of the best.
What better starting point than starting from scratch: Nintendo Entertainment System, or in this case especially Japanese home computers. In 1984, Nintendo will cooperate with everyone’s favorite defunct Bumblebee, Hudson Soft, and Sharp to release Family BASIC, which allows Japanese enthusiasts to program software through Famicom and save it in a dedicated box. Tape software.
The title combines the name of the console with BASIC, a programming language commonly used in the 70s and 80s. Family BASIC is a word game development software that runs on an 8-bit console. This program is more expensive than normal, partly because it comes with its own keyboard, which acts as a controller. The game has achieved commercial success and produced two versions, but it is a bit cumbersome to use; there is no doubt that Game Builder Garage aims to provide users with a smoother experience.
Although nothing else on the system can develop complete software, Nintendo did release what it calls a “programmable” series of games, which uses Famicom data logger Save the data to a cassette tape. These games contain customizable features that usually allow players to create their own levels in the game and play the game. However, this series only released three games-Excitebike, Wrecking Crew and Mach Rider-and this feature is limited to Japan. We can imagine that even most Japanese players have forgotten that they have this feature.
But no one will forget the next game.
Mario Paint needs no introduction. It is definitely a classic in the SNES library, with 2.3 million units sold. When people think of Nintendo giving players “creative” control, it is usually the game of choice.
This time it is not game production software, but a tool that allows players to create drawings and music using the bundled SNES mouse. Although its functions are simple, it has left a lasting legacy, not only inspiring many of Nintendo’s future creative games-such as WarioWare: DIY, and of course Super Mario Maker-as well as those who have built special Fans in the community have built-in music producers to develop incredible mixes with basic sound effects for the game.
Although most players may think it ends here, those who read our Mii article history should also know Mario Artist The game series, the sequel to Mario Paint launched on Nintendo 64DD.
This series is limited to Japan, allowing players to use more tools to keep creativity flowing: Paint studio Basically an upgrade to Mario Paint, equipped with its own N64 mouse; Talent studio It is a Windows Movie Maker type event. Players can make characters in the game and animate them into short films; Polygon Studio Is a simple 3D model maker who can explore the 3D environment; and Communication Toolkit Allow players to transfer their creations across games and even upload them online.
It is a set of simple authoring tools and can even be connected to peripheral devices such as Game Boy cameras. The only thing missing is music creation tools, but Nintendo has prepared something for that particular creative channel.
Although Mario Paint has a music producer, it mainly focuses on visual effects such as art and animation.But after its success, Nintendo began to work with game designer Toshio Iwai to develop a SNES game specifically focused on music, called Sound fantasy.
The media at the time described it as a “music-focused Mario paint edition.” The game-you can see above-was originally scheduled to be launched in 1994, but even though it was fully completed, it was cancelled. . Iwai will continue to develop other non-Nintendo games. Ten years later, he will return to the Nintendo DS to produce experimental Electroplankton, another non-mainstream music production game.
Although Sound Fantasy was cancelled, Nintendo will not give up letting fans make music.The company began to work on Game boy music, Game Boy Color’s music production tool.This project was eventually transferred to the Game Boy Advance, but due to the system’s audio limitations and lack of buttons—need to be able to “play” various instruments—it was eventually pushed to the Nintendo DS and used as Big Gaso!Band brothers, Is famous in Europe for its “DX” sequel “Jam with the Band”.
Jam With The Band was released in Europe on May 21, 2010. It is an impressive small music/rhythm/composition game that allows you-you guessed it-to improvise 50 pre-installed tunes And write your own version. Unfortunately, it was never released in North America.
There is also Wii Music, but we are not talking about Wii Music. If you don’t remember, then clean up your memory thoroughly and do a good job!If you want to relive the horror for some unknown reason, please watch Our review of the E3 nightmare Get a reminder of the Nintendo E3 2008 presentation.
This has almost brought us to modern times. Nintendo tried some more creative games, such as the awesome Photo Dojo, which is a fighting game based on Nintendo DSi, which allows players to create a simple 2D fighting game using real-life photos to create stages and characters . Flipnote Studio is an impressive animation creation tool, it also began life on DSi before migrating to 3DS, and has seen some incredible animations. Who can forget the Art Academy, this is a series that lasts six titles and crosses Pokémon and Disney, teaching budding artists how to draw their favorite characters.
Nintendo has provided us with more than 35 years of opportunities to be creative on their platforms, whether it is making music, art, animation, movies or even games. From what we have seen so far, Game Builder Garage hopes to become one of the best platforms. In-depth and exciting creative tools. Switch already has some impressive third-party games, such as SmileBASIC 4, Fuze4 Nintendo Switch, Korg Gadget, and RPG Maker. It is great to see Nintendo itself continue to expand its software roster, allowing players to enjoy creative freedom.
Of course, GBG is closely related to its predecessor, Nintendo Labo Toy-Con Garage. If the creativity of this model can play a role, we should all look forward to playing some excellent fan-made games in the near future, all thanks to the power of Nintendo.
Yes we are still Playing with power.
About the author
Ronald is a blogger who is always fascinated with the games and the amount of knowledge he can gather from the internet. He is trying to nerdify everyone around his with that same knowledge, through his writings.