Sunday, September 19th, 2021

Recalling Nintendo’s long history of art, music, and game production software-Feature

©Nintendo/Nintendo Life

Between the Super Mario Maker game Miitopia and the upcoming Game Builder Garage, the past decade has witnessed Nintendo embrace the creativity of its players and create interesting content for everyone. It’s amazing to see the creativity of the communities formed around these games—whether they are making incredible characters in Miitopia’s expanded Mii Maker tool or designing complex courses in Super Mario Maker 2—but for For Nintendo, providing creative kits and platforms for players is actually nothing new.

The ease of access to online sharing and social media makes it easier for players to share their creations, which has led to an explosion of games that cultivate and flourish creativity. But even as far back as the 1980s, Nintendo has been looking for ways to let players be creative-in this article, we want to highlight some of the best.

Let’s start with family foundation

1. Family Foundation© Nintendo

What better starting point than starting from scratch: Nintendo Entertainment System, or in this case especially Japanese home computers. In 1984, Nintendo will cooperate with everyone’s favorite defunct Bumblebee, Hudson Soft, and Sharp to release Family BASIC, which allows Japanese enthusiasts to program software through Famicom and save it in a dedicated box. Tape software.

The title combines the name of the console with BASIC, a programming language commonly used in the 70s and 80s. Family BASIC is a word game development software that runs on an 8-bit console. This program is more expensive than normal, partly because it comes with its own keyboard, which acts as a controller. The game has achieved commercial success and produced two versions, but it is a bit cumbersome to use; there is no doubt that Game Builder Garage aims to provide users with a smoother experience.

Although nothing else on the system can develop complete software, Nintendo did release what it calls a “programmable” series of games, which uses Famicom data logger Save the data to a cassette tape. These games contain customizable features that usually allow players to create their own levels in the game and play the game. However, this series only released three games-Excitebike, Wrecking Crew and Mach Rider-and this feature is limited to Japan. We can imagine that even most Japanese players have forgotten that they have this feature.

But no one will forget the next game.

Mario paint palette

Several elements in Mario Paint have been recognized in Super Mario Maker, including the fly swatter challenge.
Several elements in Mario Paint have been recognized in Super Mario Maker, including the fly swatter challenge. (image: Nintendo/SatoshiLyish, YouTube)

Mario Paint needs no introduction. It is definitely a classic in the SNES library, with 2.3 million units sold. When people think of Nintendo giving players “creative” control, it is usually the game of choice.

This time it is not game production software, but a tool that allows players to create drawings and music using the bundled SNES mouse. Although its functions are simple, it has left a lasting legacy, not only inspiring many of Nintendo’s future creative games-such as WarioWare: DIY, and of course Super Mario Maker-as well as those who have built special Fans in the community have built-in music producers to develop incredible mixes with basic sound effects for the game.