Tuesday, January 25th, 2022

Random: Unpacking’s 14,000 audio files will be one hell of sophisticated games

image: Francesco del Pier

Earlier this week, of course, a Zen game of unpacking called Unpacking was launched on the Nintendo Switch. Since then, it has received a lot of attention, both for players who don’t know what the GameCube is, and for the amazing details within the isometric pixel art game.

The latest details for getting a virus are usually little well known. BAFTA award-winning composer and audio designer Jeff van Dyck’s Foley work is Total War, Hand of Fate, and the number of EA sports games.

The photos are said to speak a thousand words, but this is from senior sound designer Francesco Delpia, as you need a video to show off your audio design.

according to Fellow audiophile Maximilien SP, Van Dyck has put together over 14,000 audio files just for these sounds. Again, there are 14,000 files just for picking up and placing objects.Method is as follows vanDyck explained the process:

“I let Reaper render the audio files into a deep folder structure that represents containers and hierarchies. #Wwise.. Then I used a single template container to map all the sounds to the correct surface switches. Every time I went through this process I felt dazzled, it was magic! “

He went on to say, “Games have a lot of space and time for audio,” because of the “impressionist atmosphere” and low-resolution art. “This gives us the opportunity to add that detail through sound design.”

Have you played Unpacking? Do you want to keep picking up and placing items? Let us know your thoughts in the comments!