An enhanced version of Quake was released on the Nintendo Switch in August, and a few months later the game received its first “major update” on all platforms.

This includes controls, maps, online multiplayer, bot improvements, and many bug fixes. Here is a complete patch note courtesy of Bethesda’s official website:


All platforms

Control

  • Improved controller analog stick input – improved responsiveness by default
  • [入力オプション]Added dead zone, aiming acceleration, exponent, and aiming smoothing options to fine-tune the gamepad input in the menu

Map improvements: Machine dimensions

  • Hell or Dark Water (MGE3M2): Added checkpoint spawn to co-op after trap section
  • Grave Machine (MGE4M1): Added checkpoint spawn to co-op and fixed pain trigger around pentagram
  • Serious Mistake (MGE4M2): Add checkpoint spawns to co-op and pain triggers to prevent them from failing and skipping

General improvement

  • The save game process is faster on a large level
  • Hosts are now identified by icons instead of colors to help distinguish colorblind players
  • Weapon wheel HUD elements are no longer interrupted in local multiplayer vertical split screen

Online multiplayer

  • Removed restrictions on games displayed in Match Browser
  • Improved Scourge for Armagon client-side prediction

Bot

  • The following levels of bot support have been added.
    • Slip gate complex (E1M1)
    • Damned Castle (E1M2)
    • Kutone’s House (E1M7)
    • Choro Shrine (E4M3)
    • Shub-Niggurath’s Pit (END)
    • The end of oblivion (HIPDM1)
    • Pumping station (HIP1M1)
  • Improved bot melee attack, swimming, and weapon selection behavior
  • Added text dialog when bot is killed or killed
  • Improved elevator bot handling
  • Improved bot navigation on abandoned base (DM3)

Bug fixes

All platforms

Gameplay

  • Fixed backward movement speed set to walk accidentally
  • Game speeds are now reset correctly after using the weapon wheel
  • Fixed a bug that could cause players to get stuck when jumping out of the water
  • Turning off friendly fire can no longer prevent self-damage

audio

  • Fixed a rare audio crash in the Scourge of Armagon
  • Resolves an issue with excessive clipping when playing multiple sounds at the same time
  • Resolved an issue where the wrong audio track was playing during the Scourge of Armagon demo
  • Fixed an issue where Gloom Keep (E1M5), Wizard’s Manse (E2M5), Wind Tunnels (E3M5), and Hell’s Atrium (E4M5) were playing track 11 instead of track 10.

map

  • The Silver Key no longer appears in the Deathmatch Hell’s Atrium (E4M5)
  • Fixed an issue where some decals were misaligned in the Scourge of Armagon
  • Fixed a lighting bug in The Door to Chthon (E1M6). This caused the darkened path to light up prematurely.
  • Dark lighting on the roof to restore the original visual effects of Shub-Niggurath’s Pit (END)

Universal

  • Quoted usernames are now displayed correctly in the game
  • End of Spanish Episode Slate text is no longer choppy
  • Texture smoothing settings are restored correctly after deactivating the Quake 64 add-on
  • Fixed a bug where the enhanced auger model would sink to the ground after death

Online multiplayer

  • Resolves an issue with sounds dropping and entities disappearing or flickering during online play

Bot

  • Resolved an issue where the bot did not get the required pickups
  • The bot should see all triggers and doors as shootable
  • Bot no longer stays in slime or lava for long
  • Removed support for bots on maps without waypoints
  • Fixed an issue where bots tried to reuse single use buttons and triggers

Have you downloaded this update yet? If you’re still not sure about this game, check out the written or video reviews above. I gave 10 out of 10 stars.

[source bethesda.net, via nintendoeverything.com]