Developed by developer MassHive Media, Potion Permit is a social sim-meets-adventure RPG. However, unlike the majority of Life He simulators that currently dominate the eShop, Potion Permit doesn’t have to tend to the crops and livestock it grows, instead using medicinal foraging to help the townspeople. depends on A life sim fan who enjoys farming.
A Potion Permit immediately thrusts you into the role of the village chemist. However, when you arrive, the townspeople are cold to you and won’t explain why. So even if you’re immediately taken to a private neck of the woods and instructed that your sole purpose is to heal the town’s people from an improbable disease, the game will remain the capital and its chemistry. Prove yourself to you who are focused on hating people.
Much of Potion Permit’s story is about making friends, participating in fetch quests via the local message boards, and running around town to satisfy everyone’s whims, but each time you complete a mission, Some of the story’s mysteries are unlocked… together like a puzzle. You may meet characters with whom you have a connection far removed from where you are. They could play an important role later. Yes, it’s video game time.
Moonberry has a lot of unique characters to meet and talk to, matching the city’s level of visual detail. These are not mass-created NPCs, each with their own recognizable personality. Potion Permits, as we slowly progress through the storyline, introduce romantic bachelors and bachelors, and quickly become a neat little tradition in the town of gifting moon cloves as needed to boost decent friendships. You will be introduced.
The game follows a day and night cycle that has nothing to do with real world time. Like in Stardew Valley, you are given a set number of minutes of sunlight to complete tasks, hunt for food, engage in combat, and heal any civilians you need. Unfortunately, this keeps you on your toes, but sometimes the days feel too short, leaving you wondering where the day went the moment it started to get dark.
There is no fast travel post in this town unless you want to go straight home from your current location. So most of the time is spent moving around rather than completing tasks. However, I can’t complain too much as the town of Moonberry is incredibly well designed and a fun place to walk around. We were very happy to be able to walk around at a leisurely pace.
Exploring a town is a great pastime, but when you slow down, the Potion Permit is a quick reminder of your purpose. Quickly unlock the clinic to the right of the front door and transport patients when they need help. Each time you treat a patient, you’ll be played through a series of mini-games that not only tell you what’s wrong, but give you a more thorough diagnosis. Applying these mini-games makes the whole consultation process far more engaging than blocks of dialogue and provides a great hands-on approach to gamified medicine.
Once diagnosed, you are tasked with creating a cure for the disease. It introduces a whole new mechanic when it comes to what your character does best: brewing potions. Not only do you have to throw the right ingredients into the cauldron, you also have to select the components and carefully assemble them by hand. Each forgeable item has a set of colored tiles and elements that apply to the blank, puzzle-like space of the cauldron.
For it to work, you have to choose the ingredients that sit together to fill the puzzle. Additionally, the mechanic allows players to leave the comfort of their homes and venture into the wilderness to explore the Potion Permit’s vast list of forageable items. , making the process much less repetitive than a standard fetch quest.
However, gathering is not as easy as collecting items peacefully. The wilderness around town is teeming with aggressive foes, who will attack quickly if you don’t tread carefully, but combat is hardly difficult. Enemy attacks are easy to anticipate and can be dodged with a single roll. Your character is much faster than any enemy, so you can walk away at any time. All the tools given during the first foraging can also be used as weapons, so without them you won’t be caught. Each enemy also drops essential loot to use in potions, so you’ll have to stop running away from them at some point.
If there’s one thing that lets Potion Permit down, it’s this lack of challenge. It alludes to a challenge, but nothing that will keep you awake in the middle of the night. On several occasions, I’ve wanted to see more grief from enemies, especially when exploring the wilderness. You could, but even if you land a hit, it won’t deplete your HP harmfully. The only challenge in making friends with them is to try to talk to them every day.
However, Potion Permit’s visuals are perfect. Everything adopts an enchanting autumn pixel look, and the amount of detail in each area on the map is enough to keep you exploring for hours. It has a delicate soundtrack that can The audio is never repetitive or stagnant, and it never feels intrusive, accompanying every aspect of your adventure. What really elevates Moonbury and the game as a whole is the presentation.
Potion Permit makes an effort to implement engaging mini-game mechanics through brewing potions and diagnosing patients, but otherwise the lack of challenge and a sense of repetitiveness is what makes the life simulation so vast. It does mean that it struggles to stand out. It still delivers a fun and engaging experience that hits the arm hard from its excellent presentation in both the audio and visual departments. Good for spending a few hours picking up something from time to time. And there are certainly enough quests to sink your teeth into and keep you entertained for a while, if not as catchy as the best. genre.