Monday, November 29th, 2021

Pokemon Brilliant Diamond and Shining Pearl are like Unity engine games

Image: Pokemon Company / Pokemon Company / Baccarat

spoiler alert: Avoid displaying information here that may be considered “spoilers,” but be careful when clicking links that leave the site.

As is often the case these days, the next big release of many gamers’ calendars, Pokemon Brilliant Diamonds and Shining Pearls, have been reported to have been leaked in advance, as some have already captured the game’s legendary Pokemon. It has been. For spoiler-sensitive players looking forward to these DS remakes, it’s a dangerous time on the internet, but rest assured that you’ll avoid gameplay spoilers around these parts.

However, an interesting bite that emerged early on was suggestions from a variety of stakeholders. On social media This game pair must be built using Unity, not the game engine used for Sword and Shield.

Switch’s support for Unity, a commonly used engine that powers so many games on all platforms, is a factor in the vast library of titles consoles have acquired since 2017. Many may not have been on Nintendo’s platform. The engine is not supported.

What does this use of Brilliant Diamond and Shining Pearl Unity mean for the game? Well, it’s very small for the majority of players. You may notice that the logo appears on the credits, but otherwise you won’t know which engine the game is built into. For those who want to tinker with the code behind the scenes.However, the use of this engine Apparently Editing the ROM and fine-tuning the text and other elements is much easier than any other method.

Although Unity has critics (like any other game engine), it’s a versatile and powerful tool with a proven track record on Switch. It makes a lot of sense for the developer ILCA to choose Unity.

If Neo avoids bullet-dodging spoilers, or if you’re jumping head-on into a pool of brilliant and shining spoilers doing rounds on the web, let us know below.