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From the first second of Paper Mario: The Door of the Millennium, I was hooked. The game begins with gentle sparkling music and the opening of a book, telling the story of an ancient ruined town that has been lost over time and the legendary treasures buried in it. After listening to the entire story (and seeing Peach himself buying a mysterious treasure from a dubious vendor), the iconic fanfare is played, the curtains are pulled back and the title screen is displayed.this is yours Adventure, now.
This is not what you would expect from a Mario game. Most Mario games start with biting Princess Peach or Bowser doing sneaky things, but TTYD instead sets the scene in the terribly nasty town of Rogue Port, built above. To do. In the ruins of the city where the legend has long been forgotten.
But not all of that profound makes Paper Mario’s second outing a serious game. The Millennium Door flesh out incredible set pieces, bizarre and wacky themes (train murder mystery, wrestling ring bottle episodes, shipwrecks, pirate gold), and a significant number of old and new Mario buddies. It’s full of moments of characters to do.
For example, Luigi has stopped his own adventure to save Princess Eclair, the ruler of the Waffle Kingdom, who continues to be kidnapped by the evil Chestnut King. The entire story is a parody of Mario’s own adventures, relying heavily on the metaphors that everyone has come to expect from Mario RPGs.
Mario’s companions in the game have a fascinating backstory, which is surprisingly rare in RPGs of the time. I’m lucky if my buddy gets more than a name and a dead parent. Vivian suffers from fraudster syndrome, not because of the bully’s brother. Admiral Boverly basically suffers from PTSD after his wife’s death. Fantastic (secret) companion Ms Mowz is a semi-hostile, massive flirt like Robin Hood meets his grandma.
RPGs are usually full of battles, stories, and adventures, but what set the door for the millennium was its vibrant and interesting cast and ingenious setting. I’m looking forward to knowing where to go every time. TTYD suffers from the same problems as most RPGs (backtracking, boring escort missions, railroads), but can always be happy. Boring things. TTYD raises and activates many series standards, from Toads to Goomba to Mario himself, giving each one a personality and uniqueness that goes beyond their usual role as an enemy or helper.
But the fighting isn’t bad either. Adding timed attacks and parry makes standard turn-based combat passivity much more active (in my opinion), and wait time between attacks is much more important to survival and success. By using Flower Point (FP) for special movements and Star Power (SP) for short top movements, each battle became a matter of strategic balance. Outside of combat, you can also change the way Mario and his allies fight with the badges you’ve added by modifying your attacks.
After all, different enemies have different plans for attack. The pointed shell meant not to jump. Certain enemies are clever and can escape or explode if they take too long. Just before the boss battle, you’ll want to upgrade your HP and FP as much as possible. On top of that, a weird and fascinating appeal system where the crowd rewards you even with SP and HP restore items, and the slot machines that appear when you perform enough action commands perfectly, and that’s always something. I felt like it was happening.
All the paper Mario games that came after each attempted to reinvent the wheel are wondering: Super Paper Mario goes in real-time combat, Sticker Star and Color Splash use disposable battle gimmicks, Origami King invents something confusing And a split ring system that turned every battle into a space puzzle. The Millennium Door battle wasn’t perfect, but it was a lot more fun than all the other attempts in later games.
Personally, I think Paper Mario: The Millennium Door is not only the best paper mario game, but also one of the best games ever. This isn’t just for me — boxed games are rarely sold for second-hand goods for less than $ 100, Petition with over 50,000 signatures To remaster it — but I think it’s still up and running with repetitive playthroughs today because of how timeless it is.
TTYD is a Mario game-style tact. This is an entry in a beloved series that has tried something really new and exciting, probably never repeated. Even now, 17 years after its debut, I still cherish it as a game that can be returned at any point in my life and enjoyed as it was at that time. If we could get something else like that.
About the author
I am good at playing various of games such GTA, FF and others. I love to share my gaming knowledge to each of you! Let's find out more fun in playing video games!