Exploring Outer Wilds’ stunning clockwork solar system in 2019 was truly special. So getting the chance to return with the DLC expansion feels like Christmas is coming early. In this case, it’s like Halloween. Echoes of the Eye weaves in another thread that’s already worth pulling into the intricate Outer Wilds tapestry, and easily regains the solution of its fascinating, woody sci-fi aesthetic and intricate time-loop puzzles. Has more eerie tones and some sections Shift the genre completely from adventure to horror games. That’s not what I wanted from more Outer Wilds, and its siled nature makes exploration a bit more linear, but the Echoes of the Eye is a big revisit to this exploding star. The reason is.

Before jumping in Simple words about spoilers: We won’t cover specific plot points or puzzle solutions here, but we’ll cover some new areas and mechanisms. For anyone who has played bass games, much of Outer Wilds’ magic comes from the surprise of encountering a thrilling discovery or witnessing one of the timely events from the right place. I know The Echoes of the Eye are no exception, and I will keep that surprise as much as possible, but those who want to be completely fresh should be aware that there is inevitably something to mention.

The Echoes of the Eye cleverly integrates new mysteries, hiding in the shadows and pretending to be there all the time. A new exhibit at the Timberhaas Museum will showcase nearby research stations monitoring photography satellites. Following that simple and exciting lead, you’ll end up in a whole new area. Base game planet. This setting means that the Echoes of the Eye will not bounce around the solar system and try to connect distant clues. This makes the discovery a little easier to unravel, but it still has many intertwined secrets. Area only.

Most of this side adventure is basically a haunted river rafting (absolutely dominant), with many of its puzzles and new mechanics built using light. This includes an orb that can illuminate a flashlight and float in a particular direction, or a squid that moves between places with locked doors that open when illuminated. It’s a bit of a twist to set how this area is navigated apart from the others, but it also maintains the same sense of surprise that things change in amazing ways at the set time of each loop.

The focus on light is perfectly tied to the eerie atmosphere of this DLC.


Focusing on light is also a wise choice. Because it is completely tied to the eerie atmosphere of the Echoes of the Eye, often forced to wander in the darkness, and sometimes the luxury of light that you desperately want to get. Avoiding spoilers as much as possible, this new area is basically split in two. Half bends the physics of the original game and is much closer to awe-inspiring planetary exploration, while the other occasionally distorts Outer Wild into a proper horror game. I’m talking about a kind of horror game that “stumbles in the dark trying to find a way for a monster to proceed while hunting you”-and it certainly plays its figurative squeaky violin well.

Outer Wilds always has some creepy sections and the threat of death is imminent, but this concrete mechanical shift (although well implemented) isn’t what I expected, and it’s final. Was less interested than the previous planet hopping. I am free to admit that I am generally not interested in horror games. Those who are interested in horror games will almost certainly enjoy these sections more than I do, but that’s a kind of problem.These bits So Unlike other Outer Wilds, it feels like a completely different game. It’s a fun game, but it’s not very unique and I wanted to play more of the regular style instead.

Outer Wilds: Echoes of the Eye Screenshot

The horror section is unavoidable, but thankfully it wasn’t the majority of the approximately 7 hours that the surprisingly large expansion of the Echoes of the Eye was completed. (There’s also a “Reduced Frights” menu option that makes these sequences a bit weaker. It’s small for those who hate horror but love Outer Wilds, but it’s appreciated, but it addresses that particular issue. There aren’t enough changes to really solve it ..) And don’t worry about the genre, the story told through this DLC is still fascinating. The self-contained structure and the more linear layout of the place mean that the pieces of the story are easier to assemble than the history of the wild dance of the base game, but it reveals that they are all the same. It doesn’t mean it’s not fun to do.