Tuesday, October 26th, 2021

Nickelodeon All-Star Brawl Review-IGN

The idea of ​​a Super Smash Bros. style platform fighter that brings together some of Nickelodeon’s most beloved cartoons across generations makes a lot of sense, and it’s been such a long time to be like Nickelodeon All. It’s strange that it took-a star brawl is coming. However, despite the clear inspiration of Nickelodeon All-Star Brawl, developer Ludosity has made a remarkable effort to distinguish its mechanics and overall flow of combat from Smash Bros. The result is a much faster fighter than any Smash game since Melee in 2001. .. This puts the All-Star Broll in a great place as an alternative to the Smash Ultimate available on almost every platform, but with insufficient use of its abundant source material, overall lack of polish, and some. There is a nasty mechanism. This is not a recommendation provided without some important warnings.

The first thing you come across when playing All-Star Brawl is that it feels like a game made on a fairly tight budget. The character model and background have no details, and the original themes created for each level are very common. There is only one minimum required single player arcade mode, and it’s hardly worth mentioning the sport mode. Also, except for some images and songs, there are no meaningful unlocking or progress rewards. jukebox. But perhaps the most pitiful thing is that, despite being a game celebrating Nickelodeon’s finest, Nickelodeon has little appeal. There are no voice actors and no remixes of many cartoon themes. The stage is littered with fun Easter eggs that fans can discover, but it’s all soulless.

Nickelodeon All-Star Brawl Screenshot

Then it’s an impressive come-from-behind victory that the All-Star Brawl is really fun to play. By prioritizing the damage rate and removing the lifebar, it follows the same basic formula as other platform fighters. The more hits you make, the higher the damage rate, and you will fly from all hits until you are KO’d. Your opponent knocks you off the stage (unless you turn on Critical KO). This means two important things: you can be killed with little damage, or you can survive after a huge amount of punishment. It’s a really exciting style of action and I always feel like I have a chance to make a miraculous comeback, even if I’ve lived multiple lives.

This style of fighting game really comes to life in a party environment.


This style of fighting game really comes to life in a party environment with up to 3 friends. All-Star Brawl is no exception. It’s very easy to pick up, given minimal instructions on how to play, and you can have a good time regardless of your experience level. That said, the developers are clearly the scuffle smash fans themselves. Because they designed the deeper mechanics behind their friendly paint, with the more hardcore fans of those games in mind.

It is mainly the movement that makes the All-Star Brawl stand out. It’s very fast paced, fast running speed, quick recovery on most attacks, and a unique air dash that acts as a recovery option, wave dash, and fastfall all in one. With Air Dash, you can dash left and right to quickly and significantly gain horizontal momentum. You can still perform downward or downward actions for even greater speed. The downside is that it’s specifically an air dash, not an air dodge. This means that there are no invincible frames in between.

It’s mainly the movement that makes the All-Star Brawl stand out.


However, this is worth the trade-off. Thanks to this unique take of the traditional air dodge mechanism, I love the extra maneuverability given to all characters. It enables an unpredictable approach, greatly helps characters who are very struggling to recover when trying to return to stage after a big hit, and is an excellent way to keep guessing what you are playing mind games with your opponents. May act as a tool.

There are also some small mechanical differences that can help further establish the All-Star Broll identity in the platform fighter genre. There is no rolling or spot avoidance, so the only way to prevent damage when attacked is to block or disable your attack. Instead of smash attacks, there are powerful attacks that can be carried out in the air. And every character has a throw that allows you to pick up, move, and then throw your opponent (unless your opponent can mash out).

I appreciate most of the ways All-Star Brawl tries to be different, but I’m not a fan of all its mechanics. I especially don’t like that all characters have basically the same throw. Also, I really don’t like the general throw mechanism. It looks awkward and feels like a cheap KO at a high percentage, too easy to mash out at a low percentage. But in the worst case, not providing a slow, unique animation for each character feels like you’ve missed the opportunity to add more personality to each movelist while further diversifying your playstyle. ..

There is no toon like Nick Toon

The cast of All-Star Brawl characters is generally great from a design standpoint, although it may not look good enough to actually flood my brain with nostalgic chemicals. This is a healthy combination of some obvious “necessities” and an interesting oddball, which may not immediately come to mind when you think of the iconic Nick Toon, but it’s pretty inspirational like Nigel Thornbury. It’s a rational choice. Various animals with a cheerful effect.

There are certainly some obvious omissions, like the characters in Rocko’s Modern Life, The Angry Beavers, and Fairly Oddparents, but overall, this is a pretty good starting list of 20 characters that mostly cover the decent ones 90 The spread of Nick Toon from the 1980s to the early 2000s. There are classics like Rugrats and Hey Arnold, 2000s mega-hits like Avatar: The Last Airbender, and The Loud House as the only representative of modern Nicktoons.

Each fighter will play as you would expect. My personal favorite, Avatar Anne, has a weak overall power, but can chain his light air bend attacks at almost any rate, making it an absolute combo machine. The Lepter acts as a bowser-like beast, and its slow attack allows it to send packing with one or two powerful attacks near the edge. Lucy Loud, on the other hand, transforms into a vampire or ghost each time it connects to a bite attack. This will change the characteristics of some movements. I hope not all characters made spike movements in aerial light-down attacks-it’s a powerful finisher that already feels overkill to give it to a super-powerful character-and some The characters are moving close enough to raise their eyebrows to what they found in Super Smash Bros. – but apart from these issues, everyone on the roster feels quite different from each other.

Some characters move closer to the eyebrows-very close to what you see in Smash Bros.


What I don’t feel clearly is when multiple people choose the same character. For some reason, no character has a different color or outfit. If you’re playing with four lepters, the only thing that distinguishes you from your opponent is the little icon above each. This can make it difficult to tell at a glance who you are, especially on large stages.

Each character has a total of 20 unique stages. This is a pretty decent number of arenas … unless you really consider the number of stages. I want Visiting is probably much lower than that. Most of the gimmick stages, whether competitive or casual, are not fun to fight. When trying to catch up with a small platform that moves rapidly on the Space Madness stage or avoid a roller coaster car on the two hard lands of Globe, you’re often on stage more than your friends. Two frustrating examples are the world stage. These types of levels aren’t new, but there’s no visual sight worth making such a sacrifice.

Some stages worth playing are probably what you’ve come to expect. A relatively flat and easy-to-understand stand-in such as Smash’s iconic Final Destination, Battlefield, and Smash Building. That said, most of the gimmick levels are nightmares, but there are some that are pretty fun given the right circumstances. Rugrats’ Teeter Totter Gulch level showdown is my personal favorite as its wobbling central platform is less intrusive and offers a great change in pace. It’s a bit hard to kill due to its huge size, but the Powdered Toast Trouble level is packed with fun interactive features and the Ren and Stimpy Easter eggs.
Perhaps Nickelodeon All-Star Brawl’s secret weapon is online play with rollback netcode. This is, in my experience, relatively smooth for the most part. Certainly there was a bad match. Most of my online matches were fine, especially at certain levels like the rooftop rumble stage, which had a lot of problems when playing online. It’s definitely not Guilty Gear Strive in terms of netcode quality, but at least it’s no exaggeration to say that this is one of the areas where All-Star Broll has a clear advantage over Smash Ultimate.