Hit enter to search or ESC to close
The NHL 22 piece feels like a callback to the NHL 95 with Spin Orama. The innovation was a quick part of flashy stick play that made it easier to dodge defenders at the expense of realism. Decades later, such skills turned into the X Factor, giving certain star players a special move. Now universal throughout the NHL, Madden NFL, and FIFA, these shatter aspects of the simulation that each of these sports brands was previously known for. Therefore, NHL22 finds itself in conflict. It reminds us of the growth pains of the early 2000s series dominated by slapstick, arcade-style play before giving way to loyalty to real sports. Given the almost complete lack of penalty calls (even if the penalty slider is cranked high), except for the most serious violations, NHL 22 takes a step towards this fantastic style. But I don’t fully accept it.
Note that this is the first NHL game to run on the Frostbite engine. It’s important to say, as you probably don’t know the other way around. The changes are almost invisible. This is like a win, given that the Madden NFL hasn’t fully recovered technically after switching four years ago. On the other hand, it doesn’t look dramatically better than the NHL21, as you would expect from the first game designed to impress a new generation of consoles. So there is no good news in that regard.
NHL22 Screenshot Gallery
Instead, the changes are primarily those X factors and are reasonably meaningful in the context. Some star players get speed boosts, others improve post-deck shot accuracy and improve shot power while skating. The idea is that the skill boosts in these video games represent a particular skill set for the player. Not all players on the ice have special abilities, as the effects of these abilities are suppressed by the fact that each team has only a handful of such stars. These X-Factors seamlessly blend into NHL’s latest playstyle and NHL22’s still exquisite right analog stick pack processing control scheme. The accuracy of the latter improves with each game each year. However, for all integrations, their effectiveness feels very insignificant in their implementation, and in some cases they all seem invisible together. Being able to deck without speed penalties is a great bonus here and there, but it’s far from the superpower that NHL22 does.
The bigger problem with NHL22 is almost superficial. Perhaps link-side reporter Carrlyn Bathe has been forced to hype the X-Factor’s capabilities, as if talking on a constantly running promotional reel at GameStop. During the confrontation between the Blackhawks and the penguins, she said: Crosby’s beautiful backhand ability is that evil shot he uses to score. Next to the commentary by James Cybulski and Ray Ferraro, it’s jarring. Because they are calling the game straight (if hard).
With hyperactive screen overlays, icon IDs, and other visual noise before the showdown (which is somewhat customizable), NHL 22 looks more like a broadcast than an arcade game that tries to draw attention. Hmm. EA sells this as augmented reality, given how networks are using their ever-increasing computing power to mark up hockey rinks with non-existent lines and graphical statistical displays. , There is nothing completely out of range here. Still, the focus of NHL 22 is not on actual statistics, but on these gamed skills.
That’s also strange – the NHL 22 looks very uneven visually, as if it were wrestling with that style. The habit of fan hair sprouting noisy polygons during breaks is a minor glitch. The surface of the ice, which looks like a dangerous war-torn road filled with streaky potholes rather than scratches, is less attractive. Strange and bright jerseys appear to be almost cell-shaded in the distance. The strangeness of the lighting becomes less noticeable when you are nearby.
When you enter solo carrier BeA Pro mode, the strangeness continues. Maybe that’s the point of view, but the agents and team managers seen during the game event seem to have strangely oversized hands. If you read this like a niche, that’s right. The new console generation brings upgraded expectations, and the NHL 22 makes some obvious mistakes, despite improved player portrait and texture fidelity.
If you are on ice, Be A Pro is fine for dysgenesis. Other sports games mimic movies with character and voice dialogue, but here Cybulski’s fictional narration of the event while the textbox determines the personality of the star created and the synergistic effect of the team. Everything is silent except for the podcast. It certainly feels like a loss of quality compared to what other sports games have done. And yes, progress is designed to push them in the direction of earning the X Factor for something of value, although the experience gained has a greater impact.
Franchise mode hides X-Factor players in the free agent / scouting pool and hunts them after winning the Stanley Cup. Successful scouting execution means gaining those abilities for the team, but more important if those players are generally appreciated. This season, the expansion, Seattle Kraken, will also be mixed, resulting in an expansion draft. This is great because it’s the only addition to virtually the same mode as last year.
Of course, the eSports-focused CHEL league also includes the X-Factor capabilities. In Ones, Threes, or general team play, the HUT element allows individual in-game avatars to wear unlockable gear for a visual kick. This is fine for the highly competitive type, but there is no CHEL bloat in typical online play where you play against others in a one-off match.
Promotional chatter aside, the big benefit of NHL 22 is the leveling of competition between professionals and newcomers. NHL 22’s sublime puck and skate physics maintain true simulation quality as the puck bounces off the board or flows into the invisible net, but for casual and hardcore players such as the NBA 2K. Unlike the ongoing separation, the NHL has a reasonable midpoint. It’s easy to find a realistic playstyle that gives you real statistics and scores without having to understand the complexity of hockey or mess with the difficulty sliders. If anything, it seems more festive than skills tailored to fit a handful of players.
If there’s a fair comparison with EA’s recent NHL struggle, it’s MLB: The Show. Both found a viable and nearly perfect formula five or six years ago to recreate their core field / ice play. The current challenge comes from finding “new” things that are difficult to improve. In the case of the NHL, it led to a cheeky three full of fireworks, goofy stadiums, and open 3v3 play. Some are still in three-way free for all mode, where you’ll face three players and one goalkeeper in a half-link contest. At this point, it feels like they’ve reached, even if those modes offer a competitive appeal to small online groups.
It’s also worth pointing out that the first time you browse the menu, you’ll see repeated pop-ups about community inclusiveness. While companies seem to be trying to please activists about brownie points, the following points should also be kept in mind: Hockey generally suffers from racial division. For example, HC Donbass player Jalen Smereck was hit by a racist provocation last month, so NHL22 is currently supporting resistance in a timely manner.
About the author
I am good at playing various of games such GTA, FF and others. I love to share my gaming knowledge to each of you! Let's find out more fun in playing video games!