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Monster Hunter is a series with a long tradition that is incomprehensible for casual first-time players, with a hierarchical system and tricky battles.In the main line series Monster Hunter: World Provides a multi-platform mainstream breakthrough, and on the Switch, the recent Monster Hunter Rise followed closely, applying a lot of quality of life improvements, and sometimes active streamlining to make the experience more suitable for a broad audience. In other words, the vast world of IP and the complexity of its monsters are still crucial factors, and no type is more suitable for understanding the complex world than traditional RPG.
Monster Hunter Stories 2: Wings of Ruin may be a sequel, but it’s worth saying right away that you don’t need to play the debut of this spin-off product to enter the new version-this critic doesn’t, although a little obsessed with Main game. There are some returning characters and some sorts of nodding and winking, which undoubtedly makes those fighting in the 3DS epic smile heartily, but nevertheless, Capcom has adopted a generational method to tell the story, and it is definitely an independent game.
It is also not necessary to have a lot of background knowledge of the main game to play “Wings of Destruction”, but it helps us realize that this may be another popular portal for newcomers. Although some settings, monsters, and general environment remind us more of the Nintendo-centric MH game on the previous generation 3DS—actually World—this title opens up an understanding of how monsters ticked and behaved, and All familiar items and their effects are introduced.Although I learned about monsters from first-hand battles in past games were able To provide a little help during the initial encounter, the system and tutorials here make the game accessible to almost any player.
As a role-playing game, “Wings of Destruction” is not ashamed to simply mark out genre metaphors and methods over the past few decades. You have forests, ice regions, deserts and… you get the idea. You visit a village or town and gain trust, you start completing tasks to prove yourself-this is almost always the same “this monster is creating a problem, deal with it for us” scenario. So yes, it can be said to be a bit cumbersome, but games like this are designed to be digested slowly in a few weeks; in this case, it works well.
However, the particularly attractive aspects of Monster Hunter x RPG are combat and party building. You are a rider and part of a quite charming group of people who choose to raise, make friends with and cooperate with monsters instead of hunting them.Yes, it’s a little Pokémon to a certain extent-the practice of stealing eggs from the nest is questionable, but let’s not go and also Go deep into it-but as the game develops, the depth of the settings is shocking. Each monster has a favorite “type” that can participate in rock-paper-scissors battles, and then they have different special actions, abilities and gains.
You can definitely bury yourself in statistics, especially when you have the ability to “guide” abilities between monsters, but the game is also generous enough that you can avoid it with the least amount of attention. The settings are very clever, you can expand your list of monsters in many ways, and even send them to expeditions outside of your party to upgrade them.Especially in the later part of the story, you will find powerful monsters miss you Used but more than 20 levels lower than expected, so it is a wise design to send them to a 20-30 minute excursion to upgrade while you continue to save the world. This is a game that encourages you to delve into the details and build a dream party, but if you choose to stick to your old favorites, you won’t be overly rated.
Then there is your knight, a charming person who can buy, forge and upgrade a dazzling array of armors and weapons from the monsters you face. As always, the fashion of Monster Hunter is really great. Our family will see our characters wearing different costumes almost every time they watch us play games. Their reactions are very interesting. Once again there is a depth to appreciate, because you carry three weapons, and all of them can be easily divided into three categories-swords, bows, and hammers/horns-adding another wrinkle to the battle. It’s really fun to forge armor and weapons with your favorite moves and gains, and then you will give them up in a few hours for something more fashionable. That part of Monster Hunter’s life is reproduced wonderfully here.
As mentioned earlier, the battle itself uses the format of rock-paper-scissors, when you try to guess the actions of the opponent’s monsters to successfully counteract them. When you understand the patterns of monsters, you have the tools to win, because you can determine the next move of the accompanying Monstie or change them to a different type. There are options for specific parts. When you trigger the combination, you can choose to “ride” your Monstie to get powerful special features and heal both of you in the process. As the enemy becomes tougher, you can also learn how to use various items such as bombs and traps, so it has always been fun.
Despite the significant positive factors, it is not very clean in combat, despite its robust structure and wide variety. On the one hand, the battle in the late game may be delayed to 20 rounds or more, even if you are doing well and are fighting for the S rank.If you work in a dungeon and get ranted in regular battles were able As a result, it felt a bit verbose; as a result, we spent a lot of time trying to bypass the enemy, but fortunately they were visible on the court. You can also speed up the battle speed, which will help, if you are too high in a certain area, you can also quickly resolve the battle to get instant victory. AI “partners” are another very small complaint-they are sometimes very useful, but sometimes their actions are a bit dim. They will not intuitively aim at the same monster part as you, and will use healing when they are stupid.all these are relatively However, there are small complaints in the overall situation.
In terms of equipment, party building, and combat, the mechanisms in place are very powerful and clearly introduced. There is too much depth in the comment space to fully discuss, but it is enough to say that Story 2 did a great job of keeping things changing.
Out of necessity, many mechanisms and details will be introduced slowly, with clear guidelines to help you find your way. It is carefully put together to make it easier to understand, but its victim is the early story progression—another type of metaphor is inevitable here. There is a long period of busy work, you may spend six hours on tasks, these tasks are not worth noting, but introduce useful mechanisms. This is the essence of role-playing games, yes, but we prefer to tell some smoother stories in the early stages.
The story itself is simple but interesting. All in all, it must be driven by the protagonist and their completely fascinating relationship with “Monsties”, especially “Ratha”. It feels like there is still some time before the plot actually started, but thanks to the prelude and excellent cutscenes, the rewards are effective-most of them run in the engine, and the animations and directions of these scenes are great.
You will notice performance degradation in cutscenes, and you will also see considerable degradation during the game. The unavoidable fact is that the game is not specifically optimized for Switch, which is disappointing considering Rise’s excellent work. It feels like this is mainly developed for the PC-it will be released the same day-and then squeezed into Nintendo’s small hybrid car. Strangely, the frame rate even seems to be unlocked, although it rarely exceeds 30fps with few indoor screens.
Even if you are not too worried about performance, especially in large RPGs without real-time combat, it is still obvious. It may vary greatly depending on location and time of day; we have seen an area that is smooth during the day, disappointing at sunset, and an early forest area that operates very badly, especially in portable mode under. It won’t stop you from playing games, but it’s still hard to ignore completely in the most affected areas. This is a pity, especially the artistic style is a kind of colorful fun, and the rich dubbing and beautiful music enhance the story.
What’s interesting is that efforts are being made to promote story progress and undoubtedly post-match activities through multiplayer games; one of the major advantages of the main series has gained an opportunity in this derivative product. Only after a considerable amount of time and progress can be unlocked, you can fight with other people or start cooperative missions-the latter gets more attention. The environment is similar to the “lair” you find in the story. You can choose to team up with various players online or use the room ID. We can’t test it extensively for review, but as a way to collaborate with friends and improve Monstie’s collection and resources, this is an interesting idea that can increase a longer lifespan.
Monster Hunter Stories 2: Wings of Ruin deserves a large audience. It is full of charm and depth, allowing those who desire a simple experience of the story to immerse or step into it. As a combination of Monster Hunter and traditional RPG methods, this is an outstanding effort and provides a rich experience that keeps most players busy for weeks. Unfortunately, switch owners need to tolerate some disappointing performance, but the overall experience still shines. This is a colorful and wholeheartedly optimistic game, which is really popular.
Oh, you can name your Monsties; trust us, you will fall in love with these companions.
About the author
Ronald is a blogger who is always fascinated with the games and the amount of knowledge he can gather from the internet. He is trying to nerdify everyone around his with that same knowledge, through his writings.