Monster Hunter Rise
image: Capcom

In addition to the announcement of the Tokyo Game Show, Capcom has been released Monster Hunter Rise Version 3.4.1.

As always, there are additions and changes along with many bug fixes.With the kindness of Capcom, you can see all of the following: Monster Hunter Rise blog:

Patch: Ver.3.4.1

  • To play online using DLC, you need to update Monster Hunter Rise to the latest version.
    • -You can check the current version at the bottom right of the title screen.
    • -Online gameplay requires Nintendo Switch Online membership.
  • Even if you don’t have internet access, you can still play local multiplayer as long as all players are using the same version of the software.
    • -For more information, please visit the Nintendo support page.

Released on September 30, 2021

Main additions / changes

  • New event quests will be available weekly.

Bug fixes / others


  • Fixed a bug where Apex Diablos could behave unnaturally when honking and attacking several times in a row.
  • Fixed a bug where using a Wearnard on a monster while the player was asleep would cause the monster to be in a “temptation” state.
  • Fixed a bug where Narwa’s Thunder Ring wouldn’t disappear if her health fell below a certain point while the ring was spawned.
  • Fixed a bug where if a player used a flash bomb while Teostra was spitting fire in the air, Teostra would go down without performing a fall animation.
  • Fixed a bug where some monsters could turn completely in the opposite direction when facing the player.


  • Fixed a bug where if the player changed the weapon type after the quest ended and just before the return timer expired, the equipped weapon type and equipment information would not match.
  • Fixed a bug where tired running animations would be canceled if the player used or collected items during this animation.
  • Fixed a bug where players would slip after landing if they canceled dual-blade demon mode in the air, or if they landed on a slope after charging a hammer in the air.
  • Fixed a bug that caused the game to crash when a player participated in an ongoing rampage quest at a specific time.
  • Fixed a multiplayer bug. Depending on the type of attack just before the monster was attacked, the mountable state of the monster could be shortened.
  • Fixed a bug where some hairstyles would clip to the player character’s face while on the move.
  • Fixed a bug where the “Bob with Hairband” hairstyle would clip certain types of headgear.
  • Fixed a bug where the dual blade piercing bind would make a punch sound effect on a landing hit while wearing the “Akuma” layered armor.
  • Fixed a bug where the “Shadow Box” gesture would cause the player character to look different depending on whether he was in the village, in the training area, or in the quest.
  • Fixed a bug where players couldn’t throw a second kunai smoothly when throwing a kunai using the radial menu.
  • Fixed a bug where the power of the Great Sword’s Rage Slash would increase and be carried over to other attacks if the player was damaged while performing an action.
  • Fixed a bug that caused incorrect transition timing when comboing from a dual blade right round slash in ferrule demon mode or a rising slash in demon mode to a shroud vault.
  • Fixed a bug when trying to exit daemon mode after running a dual blade shroud vault in daemon mode.
  • Fixed bugs in Lance’s Twin Vine, Dual Blade Piercing Bind, and Horn’s Earthshaker, and if the player and silk were temporarily removed from the camera, these silk bind attack silks would disappear from the screen indefinitely. .. It works.
  • Fixed a bug where the Hammer Impact Crater’s attack animation would be canceled if the player fell off the shelf immediately after landing on the ground.
  • Fixed a bug where Switchax’s Zero Sum Discharge finisher would end before all hits were registered if the attack matched a hit stop (the moment the player character temporarily freezes when landing the hit). ..
  • Fixed a bug where the charge blade’s Midair Amped (or Super) Element Discharge would be canceled after running Ax Hopper if the player fell off the shelf immediately after landing on the ground.
  • Fixed an incorrect time frame that allows players to combo from Charge Blade Forward Dodge (Sword Mode) to Charge.
  • If the player fires a Kinsect at a monster that moves away from the player, the Kinsect will stop at the position of the monster at the moment it is fired. This has been fixed.


  • Fixed a bug where sending an automatic shoutout to all lobby members in multiplayer could cause another player’s voice to play.
  • Fixed various text bugs.
  • Other other bug fixes have been made.

Have you downloaded this update yet? Did you notice anything else? Please leave a comment below.