Wednesday, October 27th, 2021

Monster Crown Review (Switch) | Nintendo Life

About three years ago, Studio Aurum pitched Monster Crown on Kickstarter, an RPG that fights monsters without being shy about getting inspiration from certain popular Game Freak franchises. After making more than nine times the revenue of its original goal, the title moved to Early Access on PC and was regularly repeated and updated in parallel with community feedback. Now the 1.0 release has finally come to fruition and has naturally transitioned to Switch. The Monster Crown is a flawed throwback to the days of fighting simpler monsters, but it offers something fun, but in the end it turns out to be a worthwhile experience.

The Monster Crown is set in the wild world of Crown Island, where humans and monsters do not live in harmony enough to resent acceptance. For example, we don’t catch the monsters we bring to the team here, but instead form an “agreement”. This is basically a trainer’s contract to meet the needs of the monster in exchange for its power. You play as a young and up-and-coming monster tamer from a humble farm, but repeatedly interacting with anti-hero characters focused on group installations quickly gets caught up in the plot of Crown Island’s fate. tyrant. This is not a particularly inspired story. The gameplay of fighting monsters is the main attraction here, but in the end it’s interesting enough to feel worthwhile.

The gameplay follows a fairly familiar format, capturing and training teams of up to eight different monsters and playing against both wild and tame enemies in simple turn-based battles. Catch a monster is as easy as offering an agreement. The agreement is read in the middle of the battle and accepted or rejected based on factors such as level and strength. Each monster can be one of five different types, each resistant to one type and doing additional damage to another type, building a team as well as traditional roles (DPS, tanks, etc.) It is also important to do. It’s versatile enough to realistically undertake all types of similarly leveled monsters.

I’m also a little confused about how to use the Synergy mechanic. This allows you to create special meters by exchanging monsters or defending your turn. The Synergy meter has four stages, each of which is a stack of new statistical bumps and benefits that will allow you to actually rip when you finally act, but the trade-off is clearly the construction of the meter. That means that every turn spent on is one. Where you are not attacking.

It must be said that combat feels quite disproportionate in many places. It can be positive or negative depending on the player. Simply put, it feels like a combat system that can be easily abused or “destroyed”. This can result in some ridiculous wins that feel like they’re rarely won. For example, I came across an early level 18 boss and chose to start a battle with a level 5 monster caught in the starting area. We ordered the monster to make a poisonous attack on his boss. This will instantly remove about 80% of your health in the next few turns and you can easily kill the rest of the teams that are still down.By all rights we should No You won the battle very easily, but if you know what you’re doing, these moments seem to be almost common. This lack of balance can add a fun element to combat, but it’s hard to tell if it’s a design or an imbalance.

A fun derivative of this problem in balance is the breeding and fusion system. It provides a fair amount of room to create a professional team to your liking. There are about 200 “base” monsters that can be signed, but each can be changed to another monster either through a special item or by breeding them to get a whole new one. There are some interesting ethical questions about seeing what kind of crazy mutants you can create over generations, but as many as 25 hours it takes to see Monster Crown. Playability is added. Obviously, taking these factors into account, there are over 1000 different monsters, so there’s no shortage of team comps to try here.

If the single-player side isn’t enough, you can expect a suite of multiplayer features. This is primarily to allow you to afford to fight or trade with other players. The lack of local multiplayer is a disappointing omission, but some considered online, such as how to use “NET Eggs” to utilize the genes of other players’ monsters as one of the breeding “parents”. Have a cool idea. You are a random result.Whether multiplayer remains Active However, it is an important hurdle for Monster Crown to overcome. It’s not clear if cross-play with other versions is available, and it’s easy to see that this is a vibrant online scene game early on before Switch players move on.

From a presentation point of view, Monster Crown certainly nails GBC’s aesthetic very well. Simple sprite pieces give it a real retro feel, and the soundtrack often resembles the classic Pokemon tracks of many years. However, one of the areas that is a bit lacking is the monster design. There are 200 base monsters, so there are certainly some decent designs, but many of them look like those found in cheap ROM hacks. It’s not due to the lack of clear screams for each monster or the almost non-existent combat animations. This can make the unstimulated design look much flatter. Sure, I had to make a sacrifice to maintain the Game Boy style, but I feel like I could do more in these aspects to bring more life to the whole world.

Unfortunately, we also encountered some notable performance issues. Given this style of game, I frankly find it unacceptable. When the monster crown tries to load the opposite asset, it frequently hitches the frame rate and tends to run overworld at high speed. We also had at least one scenario where we had problems selecting menus that locked the game and forced us to exit. It also loses about 30 minutes of progress. Keep in mind that these issues don’t break the game and can be solved well with patches, but the boot version feels like a little more polish.

Conclusion

Monster Crown is a decent game and not good in some areas. Legally cool ideas with breeding and an overall solid combat system are disappointed by dull monster design and performance issues. Then there is an elephant in the room. That is, the Monster Crown ultimately feels like a more junky and less addictive version of the oldest Pokemon game. The bones of experience are good enough that it’s still worth a punt for big Pokemon fans who pin an 8-bit day, so we still recommend this, but wait for it to sell. I recommend it.