Modders has successfully restored Mass Effect’s lost DLC pack, Pinnacle Station, and added it to the PC version of Mass Effect Legendary Edition.
Released on November 7th (N7), the DLC was restored by the ME3 Tweaks group, a team of modders who have been working on Mass Effect mods for many years.Discuss the project at Blog post, Modder Mgamerz said: “This is the most ambitious modding project I’ve ever done because it affected almost every aspect of the design. Designing multiple new custom classes and coding a very complex porting pipeline. We had to improve the tools and invent new debugging tools to make the assets easier to find. “
Screen-Mass Effect Legendary Edition
Pinnacle Station was originally released for the first Mass Effect game in 2009 and is a fairly simple combat simulator mode. Success in the simulator unlocks a small home-based shepherd apartment. Developed by Demiurge, a port of Mass Effect to a PC. Since then, the source code for Pinnacle Station has been lost, so the PS3 and Legendary Edition versions of MassEffect1 do not contain the source code. However, the ME3Tweaks group was able to use the tool to port the DLC from the original PC version of Mass Effect to the Legendary Edition.
In addition to running DLC in the Legendary Edition, the mods group is making great efforts to make the DLC a better experience. Since the Pinnacle Station originally had little audio and no music during the battle, Modder chose from the scores which track he felt was suitable for each map. The original Volcano Hunt Insanity mode was overly punished because it ran out of time quickly, and survival mode was also an important task that made scaling difficult because it could easily be cheesened simply by not engaging the enemy. Currently, Volcano Hunt Insanity is toned down by reducing the time decay given to each kill, providing a little extra time to kill the enemies needed before the time runs out. Survival now forces unkilled enemies to charge you after 25 seconds. This makes it a more interesting challenge.
Various other fixes have been made, including reduced texture pop-ins, lighting fixes, dialog wheel glitches, and buggy character models. The team also discovered a large amount of cut content. This suggests that Pinnacle Station was originally intended to be a DLC with more stories than it would end up. Much of its content cannot be restored because the full script cannot be seen, but the team was able to restore some cut Turian bombers intended to fly across the map of Ahan. .. The team says there is no audio feedback on these bombers, but will try to improve this in future updates.
For more information on Mass Effect Legendary Edition, see the first, second, and third game reviews, remastered treatment fares, and news that sales were “much better than expected.” If you’re interested in the future of Mass Effect, check out the posters that make fun of the future of the series.
Matt Purslow is IGN’s UK news and entertainment writer.