Tuesday, October 26th, 2021

Metroid Prime 3: Corruption could have been an open world if the Wii were more powerful

Brian Walker, director of retro studio development and producers until 2012, said Metroid Prime 3: Corruption is a bit more powerful than the Wii, among other reasons.

As reported by VGC, Walker elaborated on these development stories Kiwi Talks And Mark Pacini, Metroid Prime’s series director, shared that he had a far more ambitious plan for this third entry than what was to be included in the shipped game. bottom. Unfortunately, some ideas were a little too big at the time.

“Mark added an interesting twist to the Metroid Prime 3 vision and some formulas compared to Metroid Prime 2,” Walker said. “We wanted to make great use of the ship as a playable asset, which was to some extent in Prime 3, but Mark was more ambitious.

“There were also open worlds that weren’t much more linear than he was proposing, and the team was excited. They were so big that we couldn’t prototype many of them. There were some ship prototypes, but the open world ones were much larger.

“In fact, Mark printed it as one of the visual aids for this origami Samus ship. He used a program that could take the Samus ship’s mesh and basically unfold it into a paper model. So he had this colored cardboard Samus ship and it was great! I think it will sell today. “

He continued that the specs of the Nintendo Wii, which lags behind the PS3 and Xbox 360, could be one of the reasons these epic ideas didn’t see the light of day.

“We knew when we knew what the Xbox 360 had, what the PS3 had, and the initial specs we were looking at. [for Wii] It wasn’t competitive in terms of hardware and memory … it had all these drawbacks, “said Walker. “We were a little worried, frankly, then they deployed the Wii Remote and the team all said,” Oh! Okay. ” “

Nevertheless, Walker is proud of what Metroid Prime 3 is ultimately. IGN shares that feeling by offering 9.5 / 10 and calling it “a spectacular mast owner experience and one of the definitive games on the Wii.”

“It’s possible that we didn’t reach our Prime 3 goals in that we couldn’t extend the formula a bit. Still, we’re very proud of Prime 3, but it turns out to be a great game. I would like to know what happens to the ship and the non-linear experience we have been touching, especially the fan community. “

Will some of these ideas become Metroid Prime 4 when they are finally released on Nintendo Switch? That question may not be answered for a while, but fans can only wait a few more days for Samus’ latest adventure to begin with Metroid Dread.

Do you have any hints? Want to discuss a possible story?Please send an email to newstips@ign.com..

Adam Bankhurst is an IGN news writer. You can follow him on Twitter @AdamBankhurst When Cramps.