Monday, January 17th, 2022

Metroid Dread Studio hits with poor organization and management allegations

Image: Nintendo

Following a controversy over the in-game credit policy of Metroid Dread developer Mercury Steam staff, further allegations suggesting suspicious management practices and employee treatment in the Spanish studio of Castlevania Lords of Shadows maker Has surfaced in the last few days. Games, Metroid: Samus Returns, and, of course, the latest entry in the Metroid series.

Spanish website Anait Games After talking to several ex-staff about their time in the studio working on Dread, we released more information. Programmers and artists working on the game will talk about management and organizational issues on Mercury Steam, as well as a negative and stressful culture.

This article details various complaints throughout development. In one area, an “overscope” that required a cut on the Nintendo side was involved. The period from April to July 2020, when Nintendo checked the progress of the game and made various cuts to address possible bottlenecks in the art pipeline. “There were about 120 movies to do, but they were too big. Overscope“A former programmer says ( Google Translation) The person who left the studio immediately after. Another significant reduction from the previous year is also mentioned.

The development of Metroid Dread is “quite chaotic. Many times, giving me instructions, my lead and game director were inconsistent with each other,” says another programmer. Another artist tells Anait about the management style that is being practiced in the studio.

They don’t trust the workers at all, which shows that. You don’t feel the value. There is always a bad atmosphere and is generally very tense.

The punishment in the studio is said to range from “isolating workers to turning the group into the same sudden dismissal.”

Elsewhere, there are allegations of improper treatment of staff and contractors regarding payroll negotiations and a negative assessment of the studio’s response to the pandemic. “The pandemic isn’t well managed. It was a complete and complete mess,” said one programmer about the unsafe anti-COVID measures adopted at work because staff couldn’t work on the project remotely. I will explain.

A disagreement in the affairs department’s response to employee dissatisfaction is cited, one example of which is the right of workers to leave the office to vote in Madrid’s community elections, which are questioned due to current development status. It is detailed. At that time.

The article also touches on the credit debate, suggesting the fear of speaking in public as a factor that has so far silenced people.

I think they are playing a bit with the fact that many people don’t dare to speak in public.I know two people who aren’t properly credited, but I understand they’re afraid to complain because they seem to be trying to sink your career

Another worker details:

The main leaders know a lot of people and if they have problems with you, they can destroy your career.They talk bad about you and don’t mind ruining your career, and that’s why people don’t talk

The Metroid Dread was launched on October 8th and recorded overwhelming popularity and strong sales. The credit controversy and these new claims don’t seem to affect the momentum of the game, but it’s certainly annoying to hear stories like this, especially if you’re mirroring. Similar claims About the management and culture of Mercury Steam, created many years ago Castlevania: Lords of Shadow 2 Released.

We discussed the issue of credit in a talking point article on the subject that was written before these new claims surfaced. Mercury Steam has responded to previous credit issues, but has not yet commented on these latest claims. We will update this article when the statement is released.