Wednesday, October 27th, 2021

Metroid Dread staff say they have been excluded from the game’s credits, Mercury Steam responds

Metroid Dread is out there and looks like a huge success. It’s an absolute cracker for beginners and has just won the number one debut week on the Japanese charts. Unfortunately, there are disadvantages to the procedures that have been revealed since the game was released last Friday.

Many staff who worked at Metroid Dread Studio Mercury Steam during the development of the game but then left the company claim that they weren’t included in the game’s credits, even though they found a job in the final product. ..As discovered by Vandal, 3D artist Roberto Mej√≠as raised this issue LinkedIn, Question the development studio’s decision to exclude them:

“I would like to extend my heartfelt congratulations to the Metroid Dread team for announcing such a great game, but I’m not surprised at the quality of the game as the amount of talent of that team has exceeded the roof. I know this directly because I was part of the team for eight months, even though it wasn’t included in the game credits.

While playing the game, I realized quite a few assets and environments I worked on … so my job is there. Next, I would like to ask Mercury Steam a question. Why doesn’t it appear in the game credits? Is it something wrong? “

Another staff member who wanted to remain anonymous talked to Vandal and told a similar story. They had been playing the game on Mercury Steam for 11 months, but it wasn’t included in the credits. They called it a “very ugly habit.”

The gaming industry is suffering from this problem a long time, There is no official guidance on how the studio gets staff credits. In most cases, the employer has the final say, and temporary team members or members who left the company shortly before the start of the game may be permanently removed.

According to MercurySteam, the studio policy requires someone to work on the game to credit 25% of development time.
According to MercurySteam, the studio policy requires someone to work on the game to credit 25% of development time.

Vandal report“The studio policy requires everyone to work on a project,” said a Mercury Steam representative. [for] At least 25% of the total development of the game will appear in the final credits, “he continued,” there may be exceptions when making exceptional contributions. ” Metroid Dread was thought to be under development for four years. Maybe the person who hadn’t worked on the game for a year was cut.

Of course, the problem remains why?? Why does putting 11 months of hard work into a project instead of 12 months mean that your efforts are not recognized and can undermine future career opportunities?