This review was originally published in 2010, but has been updated and republished to show the introduction of the N64 game on Nintendo Switch Online.
When Mario Golf was released in 1999, it was already known that Camelot was working on another Mario sports title on the N64, and sadly it was a decent title released for the fateful Virtual Boy. Camelot then played tennis to Mario again.
Mario Tennis (N64) has a slightly different setting than Mario Golf (N64) and uses a tedious (and honestly very difficult) single-player mode to lock almost every character one by one. There is no need to release it. For playing in other modes. In fact, only two characters are locked at the start of the game, which is fairly easy to obtain.
It’s a standard match that you’re most likely to dive into to get the feel of the game. These have two flavors, single and double. It’s not too hard to guess what they mean. Singles are a one-on-one match, while doubles are incredibly two-on-two. Yes, this is a Nintendo 64 game, so there is a possibility of four players playing against each other.
Very similar to golf, tennis uses a button combination system that allows you to choose exactly what kind of hit you want to make. For example, to make a lob shot, charge with “A” when the ball closes and press “B”. This causes the ball to rise and tend to fall very slowly towards the back of the opponent’s side of the court. .. Conversely, if you press “B” and then “A”, the drop shot will be executed. This causes the ball to make a very small arc and hit the ground as soon as it passes through the net. There are many different combinations (yes, only two buttons!) And knowing which type of shot to use and when to change the flow easily.
The court you play is actually quite well-founded. All but two (both only available in special game modes) have no weird Mario-esque gimmicks at all. Some of them feature large pictures of owners spreading out on the ground (such as Mario and Luigi), but these serve no purpose other than distinguishing all the courts in the game. In addition, it has a unique feature that determines the speed of the ball and the strength of the bounce, and you can choose the way the game should be just by selecting the court, so it functions as a kind of “difficulty setting”.
Curiously, there is no “human” character introduced in golf. The cast here consists only of the familiar faces of the Mushroom Kingdom, with the exception of Daisy and one or two that only appeared in Super Mario Land. Ambiguous title. And Waluigi who actually made his debut here. Of course, both have appeared in almost every multiplayer Mario game released since then, but it’s interesting to see how the two originally looked and worked in 3D.
Like golf, characters are divided into specific skill types. Mario and Luigi are all-round types as usual, but the rest of the cast is divided into speed, power, technique and tricky players. These correspond to different play styles. Power players need to beat their opponents with a super-powerful and fast smash. Technique players, on the other hand, need to use incredible accuracy to ensure that the ball flies to a location that is barely reachable or unexpected. Opponent.
Of course, it wouldn’t be a Mario game without some quirky game modes. Ringshot is another well-known concept. The ring is displayed above the court and anyone who hits the ball through the ring will earn points. Each hit increases the size and value of the ring, so try passing the ball as soon as you see it.
The Piranha Challenge is a simple test of your skill. Three piranha plants fire balls at you (one at a time) and you simply have to hit them all back. However, there is also an opponent player on the other side of the court, and he or she will aggressively try to hit back all the balls you could hit. Then you can’t hit them again. If you can hit all 50 balls beyond your opponent, you can be proud to beat one of the most difficult challenges in Mario’s sports game history.
The Bowser stage has a special court set in the castle of Bowser, leaning back over a lava hole. To make matters worse, there is an item box on the net. Crush the balls through them to get items that annoy your opponents.
The lack of support for Game Boy Color links when not playing on the original hardware means that you cannot import 4 more customized characters, or 6 more courts from the GBC game. Fastest speed and strongest bounce).
With the 2000 N64 release, Mario Tennis looks great. Every character has different facial expressions and animations, and the game always runs smoothly. Like Mario Golf, the music is bright and pleasing, but not very catchy, but the character-specific courts feature a remix of music from the right game. Good vibes.
At Mario Tennis, a cool plumber once again proved that he could make any sport more interesting. The game has received many sequels over the years, some of which have introduced some suspicious, not always fun gameplay elements. On the contrary, 64-bit entry is a pure and pristine Mario Tennis experience and one of Mario’s best outings with a racket. Overall, it’s a fun and desperate game, and playing with friends is absolutely fun.