It was released in October 2016 as a game that can be played for free on PS4, and after being shut down 13 months later, Tomorrow Children will be back in 5 years. Q-Games, a Kyoto-based indie developer behind the game, has acquired rights from publisher Sony Interactive Entertainment and returned the Tomorrow Children IP to creator Dylan Cuthbert and his team.
Cuthbert, CEO and founder of Q-Games, in a rare private server gameplay video in September 2021 I told IGN Japan that I would like to acquire the rights and re-release Tomorrow Children. If Sony allows it. Since the public server was shut down in November 2017 and the game couldn’t be played, a small but loud audience called for a return. Cuthbert says it was this dedication from the fans that persuaded him to pursue negotiations with Sony about his rights.
“First and foremost, I would like to thank the Tomorrow Children fans. Without them, I wouldn’t have been confident of continuing this deal,” Cuthbert said in today’s announcement. “Our fans are one of the greatest gamers in the world and have lived their dreams every day for the past four years. The happiest thing about this decision is that fans are apocalyptic New Soviet madness. Imagine the fun you feel when you re-enter the world of Tomorrow Children.
“Next, we would like to thank Sony Interactive Entertainment for helping us bring IP back to Q-Games. We all worked together to reach this ultimate step. We would like to thank everyone involved. “
Tomorrow Children-Screenshots of the original PS4 version
The Tomorrow Children is an online-only multiplayer experience where players work together to build towns, cultivate resources and protect the world from attackers. All of these are set in post-apocalyptic events influenced by the surreal Soviet Union. The game received various welcomes at launch, and its server was shut down a little over a year later, which built up enthusiastic support.
No release date or platform has been announced, but The Tomorrow Children seems to be back in an evolved form, as Cuthbert promised to “adjust and remake parts of the game every week.” The Tomorrow Children was already a pioneering title, co-developed with Sony from the beginning of the PS4 lifecycle. Its advanced voxel cone trace graphics engine still provided an impressive Pixar-like visual representation today, but elements of its loose online collaboration system were later reflected in games such as Kojima Productions’ Deathstrand. .. Along with the planned updates, you can expect to stay home with modern games when the new version of The Tomorrow Children is finally released.
Meanwhile, Q-Games will publish a newsletter with behind-the-scenes updates so fans can see the progress of development.You can register for the newsletter here..
“I hope everyone will join us in this process,” Cuthbert commented. “We are planning to make quite a few changes for the better and will provide Tomorrow Children with a suitable restart! Come see the fun!”
Cuthbert has a close relationship with Sony and has worked there at the turn of the millennium. Since PS2, he has been involved in the backend aspects of several PlayStation consoles, including the PS2 Rubber Duck tech demo and the PS3. XrossMediaBar interface. Q-Games’ flagship product, the PixelJunk series, has been closely associated with the PlayStation platform for many years and has helped players become more interested in indie games on Sony consoles. The Tomorrow Children was developed by Q-Games and released by SIE with the production support of Sony’s Japan Studio.
No specific details of the transaction between Q-Games and SIE have been announced.
Sony may collaborate with classic IP creators on reissues, such as working with PS4 remaster and PaRappa the Rapper creator Masaya Matsuura, but generally retains most of the rights to the second-party franchise. increase. This makes Q-Games’ achievements in acquiring Tomorrow Children’s rights even more impressive. It’s exciting to see what this development means not only for The Tomorrow Children, but for other dormant Sony titles as well.
Daniel Robson is the Editor-in-Chief of IGN Japan. For full disclosure, he worked at SIE Japan Studio while Tomorrow Children was being developed, but wasn’t directly involved in creating the project. He is also a fan of the game. Follow him on Twitter here..