Monday, May 23rd, 2022

Looking back on Nintendo’s long history of art, music and game production software

Image: Nintendo / Nintendo Life

During the holiday season, we’ll republish some of the best features, interviews, opinion pieces, and issues of the last 12 months. From staff and contributors — The articles we feel represent our best in 2021.Among them is our usual combination of thoughtfulness, frivolity and retro. Expertise, The nostalgia of the game, and, of course, the enthusiasm for everything about Nintendo. fun!

Between Super Mario Maker game Miitopia and the upcoming Game Builder Garage, for the past decade, Nintendo has embraced player creativity to create fun content that everyone can experience. Whether you’re creating great characters with Miitopia’s enhanced MiiMaker tools or designing complex courses with Super Mario Maker 2, it’s hard to see the creativity of the community formed around these games. Surprisingly, for Nintendo, there’s really nothing new about providing players with creative suites and platforms.

Online sharing and easy access to social media make it easier for players to share their work, resulting in an explosive growth in creativity and thriving games. However, Nintendo has been looking for ways to enable players to be creative, dating back to the 1980s. In this article, I wanted to cover some of the best.

Let’s start with Family Basic

1. Family Basic
Image: Nintendo

Nintendo Entertainment System, in this case the Japanese Family Computer. Nintendo partnered with everyone’s favorite old Bumblebee, Hudson Soft, and Sharp Corporation in 1984 to allow Japanese enthusiasts to program software through the NES and store it on a dedicated cassette tape. Basic has been released.

The title is a combination of the name of the console and BASIC, a programming language commonly used in the 70’s and 80’s. Family Basic was literally game development software running on an 8-bit console. The program was more expensive than usual, as it also came with its own keyboard that acted as a controller. The game was commercially successful and produced two revisions, but it was a bit cumbersome to use. Undoubtedly, the Game Builder Garage is built for a smoother experience for users.

Nothing else on the system is close to developing the entire software, but Nintendo has released what’s called a “programmable” series of games. NES data recorder Save the data on a cassette tape. These titles include customizable features that often allow players to create and play their own levels in-game. However, there were only three games released in this series: Excitebike, Wrecking Crew, and Mach Rider, and this function was limited to Japan. I think most Japanese players have forgotten that they have this feature.

But no one could forget the next game.

Mario Paint Palette

Some of the elements found in Mario Paint nod at Super Mario Maker, such as the Fly Swatting Challenge.
Some of the elements found in Mario Paint nod at Super Mario Maker, such as the Fly Swatting Challenge. (image: Nintendo / SatoshiLyish, YouTube).

No introduction to Mario Paint is required. This is an absolute classic of the SNES library, selling 2.3 million units, and a common game given that Nintendo gives players “creative” control.

This time, it was not a game production software, but a tool that allows you to create pictures and music using the included Super NES Mouse. Its functionality was simple, but it inspired Nintendo not only for many of the creative games of the future (WarioWare: DIY, and of course, Super Mario Maker, etc.), but also for fans who have built a dedicated community around them. A built-in music maker that has left a lasting legacy, developing incredible remixes using the game’s basic sound effects.

Most players may think it ends there, but those who read the history of the Mii article, Mario artist A sequel to Mario Paint released on the game line Nintendo 64DD.

This series is exclusive to Japan and gives players access to more tools for flowing creative juices. Paint studio It’s basically an upgrade to Mario Paint and has its own N64 mouse. Talent studio It was a Windows Movie Maker type incident where players created in-game characters and animated them into short films. Polygon studio It was a simple 3D model maker with a 3D environment to explore.When Communication kit Allowed players to transfer their work between games and upload it online.

It was a complete suite of simple creation tools that could even connect to external peripherals like Game Boy cameras. All that was missing was a music creation tool, but Nintendo had something in the pipeline for that particular creative outlet.

Sound fantasy and jam

Mario Paint had a music maker, but mainly focused on visuals such as art and animation. However, following that success, Nintendo began working with game designer Toshio Iwai, especially in SNES games with a focus on music. Sound fantasy..

The game, which was described by the media at the time as “a music-focused version of Mario Paint,” was scheduled for release in 1994, but was canceled even though it was completely over. Iwai continued to work on other non-Nintendo games, and ten years later he returned to create experimental electroplankton on the Nintendo DS, a music production game that transcends another barrier.

Despite the cancellation of Sound Fantasy, Nintendo did not intend to give up allowing fans to make music.The company has started work Gameboy music, Game Boy Color music production tool. The project was eventually moved to Game Boy Advance, but eventually pushed to the Nintendo DS due to system audio limitations and lack of buttons (necessary to be able to “play” various instruments). And released as follows: Daigasso!Band Brothers, Known in Europe for the sequel to “DX”, the title of Jam with the Band.

Released in Europe on May 21, 2010, Jam With The Band was an impressive little music / rhythm / composition game. 50 pre-installed songs Also program your own version. Unfortunately, it wasn’t released in North America.

There was also Wii Music, but I won’t talk about Wii Music. If you don’t remember, you’ve done well by rubbing your memory thoroughly! If for some reason you want to relive your fear, E3 Nightmare Summary Get reminders for Nintendo’s E3 2008 presentation.


4. Art Academy Home Studio
Image: Nintendo

And it brings us almost to the present day. Nintendo has tried several creative-focused games, such as the Nintendo DSi fighting game Photo Dojo. This allows players to create simple 2D fighting games that use real photos to create stages and characters. Ugo Memo Studio was an impressive animation creation tool that started life on the DSi before moving to the 3DS and saw some great animations coming out of it. And those who can forget about the Art Academy, a series of six titles that intersect both Pokemon and Disney and teach up-and-coming artists how to draw their favorite characters.

Nintendo has given us over 35 years of opportunities to be creative on the platform, whether we create music, art, animation, movies, or even games. So far, Game Builder Garage is likely to be one of the best. Still a deep and exciting creative tool. Switch already has some impressive third-party titles such as SmileBASIC 4, Fuze4 Nintendo Switch, Korg Gadget, and RPG Maker. It’s great to see Nintendo itself continue to expand its list of software that makes players wild with creative freedom.

Of course, GBG is closely tied to its predecessor, the Nintendo Labo Toy Congarage, and if the creativity of that mode goes through something, in the near future, we’ll be playing some great fan games. looking forward to it. Thanks to the power of Nintendo.

Yeah we not yet Play with power.