Friday, December 3rd, 2021

Little Golf Journey Review (Switch eShop)

There are different types of golf games. There are realistic simulation games such as PGA Tour 2K21, arcade-focused romps such as Mario Golf: Super Rush, and abstract minimal titles such as Golf Club: Wasteland. The Little Golf Journey is located in the latter camp, offering a short and refreshing level with a relaxing selection of music. It’s a game that knows what it wants to be, but it’s certainly at constant risk of repetition, thanks to the apparent lack of diversity in the levels themselves.

Like many minimal golf games on the market, the Little Golf Journey has nothing actual Players, or crowds to support. It’s just you and the ball. Each level is set up as a kind of diorama, starting with navigating the camera to explore the area and planning the best possible route towards the hole. When you’re done, you can set the shot.

Aiming for your power level is great and easy to set. Simply move the analog stick in the desired direction and you’ll see a support arrow that points exactly where the ball might hit the ground. Pressing and holding “ZR” will give you a little more power on the shot, but this will increase the chances of the ball turning into a rough or bunker. Conversely, if you hold down “ZL”, you can focus the shot and hit the ball exactly in the desired direction.

The progress of the game feels very like a “2010 mobile game” and each level is based on performance and the number of stars is determined. Sink the ball with as few shots as possible (do you know how golf works?). You may get 3 or 4 stars. The more shots you take to find your goal, the more stars will begin to fall. It moves linearly from stage to stage, but in the end the game requires you to own a certain number of stars before you can access the next stage set. All standard ones.

With this in mind, playing levels is the key to progress. When I first hit the barrier in the hub world, I found that I didn’t have enough 2 stars to access the next area. The game doesn’t tell you straight about star requirements, but once we realized it was much easier to progress.

It’s a game Overall However, it’s easy. Sinking a hole-in-one often feels impossible because the shot does not reach the green on most stages. This is fine, but as the game is preparing for failure, you often need to complete the stage with up to one or two shots to get as many stars as possible. I feel it.

Playing levels only helps to exacerbate the persistent feeling that the Little Golf Journey simply repeats too much. Moving from one level set to the next changes the visual design and some courses look really beautiful. However, this does not change the fact that the terrain is generally less diverse. The game clearly strives to provide a relaxing experience, but in doing so it struggles to give many incentives to continue playing.