While playing The Riftbreaker, there were many moments when I was on the verge of extinction. The base became relatively defenseless when resources were reduced and scrambled to extinguish the fire, and tens of thousands of aggressive aliens marched in my direction. Whether it’s managing resources, building an operational foundation, deciding to upgrade mechanics, or fighting hordes of enemies, this RTS / top-down shooter hybrid is rarely reassuring in a good way. Even with some unfortunate bugs and bland stories, it was all worth it because it survived on my tooth skin with careful time management and momentary decision making.

As a frontier man sent to colonize the unknown planet Galatea 37, you run around the mecha, establish a base of operations, survive the incredibly hostile local flora and fauna, and eat for a few. Thousands of monsters (or have a panic attack in real life) who need to open a portal to Earth before being killed. The characters and stories are bland and unforgettable and feel like a retrofit. This is primarily used as an excuse to achieve increasingly difficult goals. Especially sentences and voice actors are often laughable, and the main character Ashley is as interesting as a drywall sheet. However, Riftbreaker has been successful in many other ways, so it’s very easy to ignore the terrible bunter playing in the background.

Riftbreaker is very ambitious and combines the best components of 12 genres to create something multifaceted and memorable. There are base building and tower defense components, survival elements such as resource collection and management, craft and gear systems like RPGs, and top-down barrage combat with loot drops. One moment, like RTS, spending resources building a power plant to power an ammunition factory, and the next moment, like a barrage, shooting and running around to avoid hundreds of enemy attacks. increase. You also need to find and set up resource deposit mining operations, build defensive towers, and automate some of your responsibilities to protect your base from attacks.

It can certainly be a little overwhelming from time to time.


The mechanic’s jumble is mysteriously very well organized. It can certainly be a little overwhelming at times, but a well-crafted campaign will tutorial you little by little (at least soon) so you don’t break and cry. It constantly encourages you to learn new mechanics while you are being thrown into increasingly hostile creatures and environments. For example, one biome is so hot that you can’t build a structure until you’ve mastered cryogenic cooling techniques, while another biome has explosive mines hidden at the feet of the entire level. Exploration is extremely dangerous.

Each area has its own problems and resources that can be harvested to improve equipment and defenses and take a step closer to opening a crack in the Earth. The desert biome is covered with moving sand and fiery hot sunlight, which can cause the base to burn to the ground. Volcanic biomes, on the other hand, obscure the view with clouds of volcanic ash, causing giant fireballs to fall from the sky. Some of these areas make it very difficult to establish a foundation, but once you overcome the odds and gain another resource in the tool belt, it’s incredibly rewarding. Who doesn’t want to feel like the ultimate interplanetary survivalist?

Riftbreaker Review Screenshot

Unfortunately, one of these areas is very ambitious in enemy design and is actually relatively broken. The toxic swamps, which feature deadly plants that slowly take over the entire map, seem to be too much for my high-end PCs and even current generation consoles to handle. Visiting it causes a lot of crashes, making it impossible to even save progress until you complete your goal and teleport to another biome.

During the last few hours of the campaign, I got up and sweated.


Exponentially complicating base building and resource management as you explore different biomes and establish bases for each. Ultimately, you need to move back and forth between the biome and the base, manage each resource, improve the building, and confront the enemy waves and the environmental disasters between them. By the end of the playthrough, it was so complicated that I actually created an Excel spreadsheet and a digital checklist to remind me of the biome I’m getting resources for and the base I need to improve. This was fun for me, but how do you say it? Something like this can be difficult to track in-game.

This surge in base and resource management is very rewarding, but also very stressful. In the last few hours of the campaign, I watched the numbers go up and down, got up and sweated, and managed 18 different projects, but I didn’t have enough time to achieve them all. It’s the ultimate test of preparation, time management, and high stakes combat, not for the weak. However, when I finally won, I felt a rush of achievement and satisfaction.

However, if you want to adjust the difficulty, Riftbreaker can customize your experience by changing the frequency and intensity of other random encounters such as enemy attacks and weather events, and increasing the amount of resources you can harvest. There are many options to do. I was proud to leave these settings in place to complete the campaign, but for those looking for a less stressful experience, the inclusion of these options is incredible. ..

There is a large army of enemies undertaking with some excellent barrage action.


And if the base building and resource gathering elements become too headaches, a large army of enemies can undertake some great barrage actions to test your skills and equipment.Occasionally hordes are encountered when exploring and resolving new areas, but the real challenge is you When troops gather and waste in your defense, hoping to destroy your base and put an end to this hellish colonization attempt.

You can build defenses, but you can only directly control the mecha used for construction, exploration, and combat. Defensive barriers and turrets can deal with small groups of enemies attacking the base, but direct involvement is absolutely necessary to survive large skirmishes. There are a wide variety of weapons that can be equipped on a mecha suit, each with its own strengths, weaknesses, and resource costs. Flamethrowers are great at getting rid of weak enemies at close range, but railguns do a lot of damage at long range. Each weapon can also be modified with various effects and bonuses, complemented by equipable skills and movement abilities, and transformed into an army of one woman.

The best 12 giant robots ever

Your mecha can waste on thousands of enemies in minutes, but you can’t be anywhere at once, so missile launchers, turrets, mine layers, attack drones, long-range cannons. Each tower has its strengths and weaknesses, many of which play an important role in keeping the base intact, but not all defenses are particularly viable. For example, heavy artillery cannons are packed with punches, but are not close to the value of the resources needed to maintain power. Managing ammunition costs, electricity needs, and resource requirements to adequately defend your base without destroying your bank is a constant balancing act. Over time, it becomes even more difficult as the desire for resources grows incredibly high.

Unfortunately, in the second half of the campaign, when the mecha, turrets, and enemy troops were the most dense, the frame rate was completely tattered in large-scale battles. These choppy moments aren’t the only issue, as we’ve had quite a few bugs and performance issues during the 50-hour completionist playthrough. For example, in areas near the maximum build limit, the Riftbreaker will start crashing relatively regularly, causing frustrating loss of progress. From time to time, the towers behaved erratically, wasting all the ammunition fired at the walls, and not allowing the building to be placed without repeatedly tapping the build button. None of these issues are particularly damaging to my experience (except for the buggy swamps mentioned above), but they definitely annoyed the difficult campaigns that have already plagued me.