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Final edit: May 19, 2021 at 9:47 am
The information shown below is quite specific, so we will summarize the two modes:
The choice between the two modes is purely aesthetic: the 30-level Shepard in Legendary Mode is as powerful as the 60-level Shepard in Classic Mode.
But this does not mean that the way the XP system works has not changed: please read XP balance The following section for more information.
The “Legend Mode” and “Classic Mode” options both refer to how you display the “level zoom” to the player when you progress in the game, earn XP, and finally upgrade. We will start with the classic mode.
Classic mode replicates the presentation in the original Mass Effect version, where you can upgrade quite frequently and get some talent points. It’s pretty sophisticated, but constantly upgrading and assigning only a small number of talent points can be frustrating for some players.
Legendary mode changes the “upgrade” demo by changing milestones and rewards for reaching goals. The upper level limit has been reduced from 60 to 30, which helps the level increase and its rewards to be closer to Mass Effects 2 and 3 in terms of speed and importance.
The operating mode of the legendary mode is to delete every second Level Up symbol. To explain, in original Mass Effect 1, you need 100xp to reach level 2, then 300xp to reach level 3, 600xp to reach level 4, and 1000xp to reach level 5. In legendary mode, you need 300xp to reach level 2 and 1,000xp to reach level 3.
We can illustrate this intuitively in the following figure:
Because you actually miss an “upgrade” every second, in the “Legendary” mode, you can get double talent points and unlock twice as many slots to spend. Therefore, Shepard will not be better than ” The class model “lags behind.”
In the end, the choice between the legendary mode and the classic mode is purely aesthetic; no matter which one you choose, you will still get the same progress and talent points; you will be able to understand them in more detail in the “classic mode”.
The real change comes from XP rebalancing. Whether you use “Classic Mode” or “Legendary Mode” for level scaling, there is XP rebalancing in “Mass Effect: Legendary Edition”.
In the original “Mass Effect 1” release, even if both “Lower the Sky” and Pinnacle Station DLC were installed at the same time, they could not reach level 60 in a single play.this is very much The reason is important because when you import the “Level 60 Mass Effect 1” profile into “Mass Effect 2”, you will get a lot of bonus points and resources. To do this, you will have to replay the entire game again, which is at least frustrating.
For this reason, in the legendary version, XP rewards have been rebalanced to improve consistency, especially when the game is about to end, the level increase has been very small and far away. As a result, players who have completed most of the game can now run to a higher level at once without having to play the game again. As a result, it took significantly less time to get the best reward needed to continue with “Mass Effect 2”.
Similarly, in the original “Mass Effect 1”, until you complete a story, the upper limit of the level is 50, after which all saved levels are increased to 60. In “Mass Effect: Legendary Edition”, the upper limit is 60.
As mentioned above, the choice of “Legend Mode” or “Classic Mode” is ultimately just to show: no matter which mode you choose, XP has been rebalanced in the legendary version, so you are free to choose any one you like.
About the author
Ronald is a blogger who is always fascinated with the games and the amount of knowledge he can gather from the internet. He is trying to nerdify everyone around his with that same knowledge, through his writings.