Wednesday, October 27th, 2021

Knockout Home Fitness Review (Switch)

Switch is slowly but surely becoming the home of a new dawn for fitness games. The success of Ring Fit Adventure has clearly impacted a new batch of Keepfit titles, including Fitness Boxing 2, Active Life Outdoor Challenge, and even Nintendo’s limited release skipping rope challenge, all competing for part of the fitness pie. I did. But it’s not that big of a deal. After all, they need to monitor the waistline.

Knockout Home Fitness is the latest candidate to step into the ring and beat the competition behind the scenes. Unfortunately, it brings more Anthony Joshua’s performance and is ultimately overwhelming.

Known as FiNC Home Fit In Japan, you can choose from two main modes for knockout home fitness. Mainly personal training, but you can only play once a day. We offer a selection of daily training based on the settings you choose. This includes overall goals (weight loss, strength building, staying active) and which parts of the body to focus on (upper body, lower body, abdominal muscles, whole body).

Apart from these two settings and the option to choose a workout time of 10 minutes, 20 minutes, or 30 minutes (on unlocked), personal training modes aren’t very flexible. Its purpose is to offer a different set of courses each day to keep each workout in a fresh mood.

You can get a stamp daily each time you complete your personal training session and check the graph to see how many calories you burned and how many iterations you have over time. You can enter your weight at any time, so you can track changes in your BMI and weight loss graphically.

Once your personal training is complete, you will be locked until the next day. In other words, you can only play the second mode, fitness for 3 minutes. It consists of 60 separate workouts, each of which lasts 3-5 minutes and offers varying intensities. Initially, only a handful of these are unlocked, but discovering them in personal training makes even more available. These trainings are divided into five different categories: warm-up, boxing, kickboxing, fighting (incorporating Muay Thai movements), and the final challenge section with more intense sessions. However, other than choosing a workout, the other options are quite limited.

You can choose from four trainers (two of whom are locked at the start of the game) and three different studios, none of which is particularly exciting. There are 25 music tracks to choose from, but unlike fitness boxing games, they aren’t based on popular songs. They’re a mix of EDM, techno, trance, rock and hip hop, harmless enough, but almost memorable. That said, some tracks are locked and can only be unlocked by achieving a target score on a particular challenge, so it works almost like an achievement. This will at least add some purpose to the game.

The actual training itself is exactly what you would expect in the age of Wii fitness games. Similar to the Fitness Boxing series, you’ll see a series of icons representing various left and right strikes, and you’ll need to hold the Joy-Con in both hands and run them to the beat of the music. Given the variety of combat styles built in, the attacks required to carry out are quite different. Expect to pull jabs, crosses, uppercuts, blocks, hooks, knees, elbows, kicks, squat punches, or full shebangs. On paper (well, on screen), it looks like an impressive degree of variety.

The problem is that all movements are tracked in one of two ways. That is, either register Joy-Con’s quick movement or not at all. Regardless of the type of punch you perform, just flick Joy-Con and you’ll get the perfect rating as long as it’s in time with the beat.

Kick, on the other hand, counts no matter what you do. Rather than sticking Joy-Con to your legs like in Ring Fit Adventure or Active Life Outdoor Challenge, there’s no way here to track what you’re doing with your feet in the game. In this way, it only gives you a suspicious benefit and keeps your hit combo even if you just stand there.

What this ultimately means is that you can sit on the couch, eat potato chips, and flick your wrists to the beat as needed to get the perfect score for every workout. Sure, you’re just fooling yourself this way, and the only pound you’ll lose is the money you spend on the game, which shows that there aren’t many games here. Talk about.

Yes, the same is true for Fitness Boxing 2, but at least it has a wide range of options that make things a little more interesting by providing players with a larger and more diverse list of achievements, while more appealing to the spirit of gamer collectors. I try to keep it. .. Fitness Boxing 2 has 9 trainers out of 4 offered here, each of which can find a variety of unlockable outfits and a combination of outfits that you’re really happy with. There was a kind of mini side quest that you could do. ..

It wasn’t very CivVI in terms of complexity, but I tried to add a bit of interactivity to the procedure and add “personal” to the personal trainer. After all, all trainers in these games are flashy mannequins (mostly literally for the Wii Fit) that are just there to show you how to exercise. When I complained about wearing a fitless outfit in Fitness Boxing 2, it gave me something like a completely missing character here.

Basically, the game doesn’t do much of a problem. You are buying it for a combat-based home fitness program, and that’s what you get. The problem is that there are many alternatives to the $ 39.99 game in this era, and Knockout Home Fitness asks you to paste a bunch of punch animations and copy them while they say “good.” It’s not enough to do it. Whenever I notice the movement of Joy-Con.

Currently, you get just as good and much more diverse workouts by loading the YouTube app on the switch and finding some workouts there while tracking your weight and BMI using a free fitness app. can do. If you can’t find a real game here, you don’t have to drop $ 40 on a bunch of 3-minute routines hosted by Avatar when there are real people. Real people, even a little charismatic, are waiting to offer you on YouTube. Free training.

You can argue that the switch just doesn’t have the controller you need. very Interactive fitness game. Tell us what you like about Kinect on Xbox. However, the Xbox was one of the few devices to date that was really suitable for fitness titles because it could actually provide feedback on the player’s technique and shape. Most other options, including Joy-Cons, are when you want to track one basic move and the player wants to pause enough distrust when “rated”.

That’s why the best fitness games on Nintendo’s system offer something else to make up for the lack of accuracy. Ring Fit Adventure story mode and custom ring controller. Wii Fit mini-games, Just Dance licensed music, and various choreography. Yes, even the Fitness Boxing 2 unlockable trainer outfit. If accurate tracking isn’t provided, you’ll need more than a series of short routines to make your game more attractive than YouTube. In that respect, knockout home fitness is unfortunately not enough.