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One of the most promising exclusive titles on Xbox One and PC was Scalebound, which was inadvertently canceled in January 2017. Hideki Kamiya, director of PlatinumGames, apologizes for the development of the game.
In a new interview with the YouTube channel, Cutscene, Kamiya shed some new light on the cancellation of Scalebound. He wanted to make a high-end, photo-realistic game. In short, PlatinumGames needed to improve its graphics capabilities as the next step in modern game creation.
“I’m sorry for the players I was looking forward to, and I’m sorry for Microsoft for trusting me as a business partner,” Kamiya said. “We apologize both as a creator and as a member of PlatinumGames.”
E3 2016 Scalebound Official Screenshot
Kamiya said he loves the fantasy world where swords, magic and dragons grow. He also played classic PC games like Sorcerian and Hydlide, so he came up with the idea of centering Scalebound around young men fighting with dragons.
“But that was a big challenge for PlatinumGames,” says Kamiya. “We were working in an unfamiliar environment. We were developing with the Unreal engine, but we also lacked the know-how needed to build games based on online capabilities. We have to overcome it. The hurdle was very big. “
He explains that the studio didn’t have enough experience to overcome many barriers, leading to the cancellation of Scalebound. In 2019, Kamiya also lamented Microsoft’s criticism and pointed out that there was a problem on both sides.
Last year, PlatinumGames said the studio wanted to complete Scalebound, but Microsoft owns the entire IP. Therefore, it is Microsoft’s responsibility to decide whether the game will come back.
George Jan is a freelance writer for IGN. Follow him on Twitter @ yinyangfooey
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