Wednesday, October 27th, 2021

Hardware Review: Can You Really “Make Your Own Switch Pro” with This $ 100 Dongle?

Image: Nintendo Life

The debate about the existence of the “Switch Pro” is intensifying, and reports suggesting that it will be announced this year appear to be disproved by the advent of the more modest Switch OLED model. However, the possibilities of 4K games are clearly sympathetic to the general public, and Marseille, Inc. to fill that void.teeth mClassic Promotion of new marketing that boldly claims that the standard switch can be changed to “Switch Pro” $ 100..

“The eternal disappointment of Nintendo fans continues,” reads the press release we sent back in August. “We were all hoping for a Switch Pro, but instead got an OLED screen with exactly the same resolution and the same Joy-Con drift. This is the story of the 3DS XL. But all hope I don’t know when or when to get the Switch Pro, but gamers can create their own using Marseille’s mClassic. “

It all sounds great, but what teeth But mClassic?It’s actually the successor to a similar product called m cable, Was advertised as a “plug and play graphics card in cable” a few years ago. The assumptions behind both products are fairly simple. According to Marseille, the complex technology built into both allows you to not only “upscale” images from the console, but also introduce post-processing features such as antialiasing, image sharpening, and color processing. Less than 1 millisecond).

mClassic is certainly a big improvement over mCable. It’s basically a dongle-like device between the console and the HDMI cable that connects to your TV. There is a male HDMI connector on one end (connected to the source-in this case a switch dock) and a female HDMI port (for output devices) on the other end. USB power is required for mClassic. It is provided via a MicroUSB socket that can be plugged into the switch dock. The only other notable element of the device is the switch that can toggle processing. It can be set to off (no LED light), on (green LED light), or retro mode (blue LED light-more on this later).

So can you do mClassic? For real Would you like to boost your Switch game to 4K? Sadly, despite the high marketing promise, no. mClassic can upscale switch-generated 720p / 60fps and 1080p / 60fps signals up to a maximum resolution of 1440p, but not 4K. According to Marseille, mClassic upscales gameplay “on supported monitors” to 1440p60 (You may find that your TV can only do 1080p) And for optimal performance, the switch should be configured to output 720p after that Enable mClassic. This feels strange because it basically tells the console to punch below the highs and allow external hardware to do some tedious work.

So why not 4K? Is this advertised as a Switch Pro style upgrade?Well, Marseille is not completely As mClassic, here is dishonest teeth It can be upscaled to 4K, but only with a 30 fps signal instead of 60. Therefore, the movie will be up-reso, but the game will not be up-reso.

Still, unless you pause the game and switch mClassic on and off to see the difference, mClassic will obviously have some effect on the switch output, even if it’s very subtle and often overlooked. The main advantage (and certainly the most understandable) is that the jagged “staircase” edges of the object are usually softened when they are diagonal. This isn’t a complete fix and varies widely from game to game, but it’s definitely there. When combined with moderate resolution bumps from 1080p to 1440p, for maximum effect, the image will be significantly sharper. That is. However, when viewing in 1080p, the effect is much more difficult to capture, and in rare cases, the combination of mClassic upscaling, sharpening, and color processing can have the following unwanted side effects: Please note in particular. A sharp-edged “glitter” where two bold colors or shades meet.

Marseille is cheeky about consumer disappointment over the lack of a 4K-enabled switch console, but mClassic magically uses 480p signals via the aforementioned “https://www.nintendolife.com/retro”. You can also call. Mode – If you have a device to pull the required HDMI connection out of your system, you can use it to clean up the image of other systems. For example, GameCube has multiple options for output over HDMI, thanks to the efforts of EON, Insurrection, and Retro-Bit. In other words, you can enjoy using mClassic with Nintendo’s box-shaped wonder. Since we are dealing with very low resolution images, the results are immediately clear, the jaggies are fairly soft and the images are much sharper. I also used mClassic with an HDMI-modified Sega Dreamcast and got similarly satisfactory results. Even better is the fact that the retro mode of the unit enforces a 4: 3 aspect ratio. This is more in line with the games released before the advent of widescreen television. This is especially useful if you find that your current TV is magnifying a 4: 3 image on the console to 16: 9.

If you have access to an upscaler like OSSC that can boost 240p signals to 480p, you have even more options, including systems such as Megadrive, SNES, Saturn, and PlayStation. The problem here is that mClassic tends to aggressively smooth sharp pixels and seems to have applied one of the horrifying filters that many emulators have mysteriously. In 32-bit 3D games, the results are equally unwelcome, as the extremely jagged edges of the object are smoothed and obscured. It’s great that mClassic can support a wide range of platforms, and you may find that some games benefit from it, but it doesn’t go back any further than Dreamcast or GameCube because of the lack of results. recommend to. Not enough to justify the effort.

Until you see what Nintendo is preparing for the rumored “Switch Pro,” mClassic very transformation. It definitely improves the image produced by the switch (and other systems), but in many cases the impact is negligible and can be difficult to notice in practice. At $ 100, mClassic is a significant investment and may not provide the improvements that many would expect.


Thanks to Marseille for providing the mClassic unit used for this feature.