Halo Infinite developer 343 Industries addresses player concerns about the game’s challenge-based multiplayer progression and states that “players need to play 16-18 hours” before the daily challenges run out. ..
Up to date Inside Halo Waypoint’s Infinite PostJohn Junyszek, Community Manager at 343, outlined how Halo Infinite’s progression works. Instead of advancing Infinite’s Battle Pass system with traditional XP for kills, assists, and wins, XP will be provided to complete weekly and daily challenges. Players have previously expressed concern about how this system will timegate progress. If you run out of challenges, there is no way to advance your Battle Pass. But 343 states that it will take hours before that happens.
“At launch, we expect to have an average of 16-18 hours of play and a final win before the daily challenges run out,” says Junyszek.
“I understand the community feedback about wanting more ways to earn Match XP stable drip and Battle Pass XP, but the system available at launch continues to reach players. Appropriate means and progress to do so, “he added. “Beyond launch, we look forward to these systems evolving in direct partnership with player feedback.”
Inside Infinite’s post also details how Halo Infinite’s daily and weekly challenges work. This is especially more complicated than most games that use a similar system. Infinite has a three-step approach, and the first challenge offered on a particular day is simply an “easy tier” such as playing a match. Once this “big pool” challenge is complete, you will move on to the second phase of the challenge. This stage will give you a little more XP, but a little more difficult (you’ll have to play against the real player, not the bot). Once you have completed all of these challenges, you will move on to the more valuable Stage 3. Winning the match is a must at this stage. The system is reset daily and restarted from stage 1.
Halo Infinite: Inside Infinite July 2021 Screenshot
The daily task is said to be “strictly focused on engagement” and seems to be just about playing a match. Weekly assignments, on the other hand, are more directional. The 343 includes “Stay Off My Yard,” which requires killing the enemy Sparta attacking the friendly zone, and “Grapple-jack,” which requires PvP to tackle and hijack three enemy vehicles. Here are some examples. Each player is given about 20 each week and is randomized for each player to avoid everyone chasing the same goal.
After completing all weekly challenges, the “Capstone” challenge will be unlocked. This is the same for all players each week and rewards them with a coating or emblem for completion. An example is “tactical accuracy”, which requires 15 headshot kills.
However, there are still factors that can cause conflicts. Players can only activate 3 challenges at a time, but you can increase this to 4 by purchasing a Battle Pass. This means that those who spend money can complete the challenge a little faster than those who don’t. But 343 points out that he is still exploring progress options.
“We’ve heard community feedback that we need more progress options, such as’Match XP’to feed on the Battle Pass and a completely independent incremental system to win SR152 on Halo 5: Guardians,” said Junyszek. Says. “Expanding the offering of multiplayer progression is something the team is actively exploring and we look forward to continuing to evolve the experience in future seasons after its release.”
To understand how this system works, you can try the Halo Infinite multiplayer test, which runs from September 24th for two weeks. Following the previous test, the 343 has made some improvements, including radar changes. Halo Infinite will be released on Xbox and PC on December 8th. If you play on your computer, you can check the system requirements for your Halo Infinite PC.
Matt Purslow is IGN’s UK news and entertainment writer.