Tuesday, January 25th, 2022

Grand Theft Auto’s Biggest Changes 21: Trilogy-Definitive Edition

In addition to the HD facelift, Grand Theft Auto Definitive Edition comes with a number of changes and enhancements to bring these three classics to the modern audience. Here are some of the biggest differences we’ve found so far:

1. Combat

The three games share many of the same changes across the board. In short, GTA 5-inspired gameplay enhancements such as combat control. Previously, you had to use both triggers to switch weapons during combat, use the bumper on the right to aim, and use one of the face buttons to fire. This control scheme was often a bit busy during the tougher shootouts.

The Definitive Edition simplifies the process by including a weapon selection wheel. It also slows down the game like Grand Theft Auto 5. As expected in 2021, both aiming and firing are now handled by triggers. If you need to gather thoughts during a battle, slowing down the weapon wheel will give you a rest.

2. Radio station

The process of selecting your favorite radio station has changed and you will also receive a GTA 5 style selection wheel.

3. Drive by

But with drive-bys now much easier to carry out, improvements aren’t just about walking combat encounters. Originally, you drove awkwardly, using the buttons on your face to look left or right and then fire your weapon, but that wasn’t very intuitive. Today, Grand Theft Auto 3, Vice City, and San Andreas all have improved vehicle gunplay, as much as using the right stick to look around and fire weapons in the direction the camera is facing. it’s simple.

4. GPS

GTA Trilogy also has a modern navigation system that works in all three games. Before Grand Theft Auto 4 introduced GPS to the HUD, GTA’s maps were pretty rudimentary. San Andreas was able to add targets to the map, but earlier games didn’t offer much else. However, as with GTA 4 and 5, cars can now route waypoints wherever they want by creating routes to their destinations.

5. Checkpoint

Another highly needed quality of life improvement is the ability to resume the mission immediately after it fails and checkpoints during the mission, especially for long outings. So whether you don’t follow that pitiful train or land in the ocean for some reason, this checkpoint / restart system solves many problems.

There are many positive and quality of life improvements, but some changes are a bit suspicious …

The checkpoint / restart system solves many problems.


6. Workout

Before the mobile port, the gym had to alternate between the two face buttons to boost power and keep getting these guys during weightlifting. The more muscle you have, the easier it will be to perform more difficult workouts. This simplifies the whole process and reduces this mini-game to one button input. This caused a bug where the CJ could lift the heaviest weight without any effort, despite the lack of muscle.

7. Automatic rise

Another holdover from the mobile version is the inclusion of auto-climbing capabilities. This feature allows the CJ to overcome obstacles without jumping while sprinting. This may sound convenient, but it often leads to the death of the CJ. Thankfully, this can be turned off in the options menu.

8. Aim

In the original San Andreas, aiming at an enemy produced a colored reticle effect, indicating the health of the enemy. Green for perfect health, orange for half, red for danger. However, in the Definitive Edition, this feature has been removed and replaced with a white outline.

9. Animation

CJ no longer has its own walking animation for skinny or super buffs. This was noticeable in all previous versions prior to the mobile port.

Grand Theft Auto The Trilogy-Definitive Screenshot

10. Run around LOSSANTOS

Since the days of the PS2 and Xbox, another fan favorite that hasn’t cut was Couchcorp’s “Run-Around LS” mode. As the title suggests, this allowed two players to run around Los Santos, causing as much turmoil as they wanted. Sadly, this isn’t there anymore.

11. Cinematic camera

Cinematic cameras are not included in the definitive edition either. It’s not a hindrance to trading, but it was a unique way to experience these cities from a different perspective. Sadly, even the GTA 3 top-down camera angle (reference to previous GTA games) didn’t cut.

12. Special vehicle

GTA San Andreas specialty vehicles such as forklifts and bulldozers can no longer control their own animations with the appropriate analog sticks. Instead, there is a cross-key button prompt that allows only the maximum or minimum of the action. There is no need for direct one-to-one control as in the original.

Sadly, the GTA 3s top-down camera (reference to previous GTA games) didn’t work.


13. Photo album

Cameras used throughout San Andreas no longer allow players to save snapshots in the photo gallery. You can easily save photos and videos with any sharing feature that the system you are playing has, but the mechanics of this game have been removed back to the mobile version and haven’t been seen anywhere yet.

14. Speed ​​blur

A great touch to see in the original version of San Andreas for the console was that the screen contained a speed blur when it was put into the tank in the car or when activating nitrite. The faster you go, the more pronounced the effect, but not in the definitive version of San Andreas. The same applies to haze from flames, Hydra engine cleaning, and even other small visual effects such as jetpacks.

15. Rotate your head

In Grand Theft Auto 3 and Vice City, both Claude and Tommy Vercetti turn their heads as the player pushes down on the analog stick and looks behind. Another small but cool detail lost in the Definitive Edition.

16. Difficulty

There are also some changes to the difficulty of the mission. Vice City’s infamous Demolition Man mission adds 30 seconds to the player’s clock, and San Andreas’ Ceasar Vialpando mission removes most of the actions required for a pass and expands the hit circle to compete for lowriders. Has become easier. The button and it even warns the player which button to press next.

All IGN Grand Theft Auto Review

17. Graphics

Grand Theft Auto Trilogy: The Definitive Edition looks very different compared to its predecessor. Almost all textures have improved resolution and detail, from roads to weapons to characters, but some textures are better than others.

18. Lighting

Funky character models aside, the reconstructed lighting system found in this updated trilogy is both a blessing and a curse. In Vice City, Ocean Beach’s iconic shopping district looks beautiful at night, with neon-lit storefronts and hotels. Pink and green create an 80’s aesthetic that goes well with movement.

In GTA 3, Liberty City’s oppressive skyscrapers provide very little light, and cutscenes and even general gameplay can’t be seen in the dark.

19. Draw distance

It was a technical limitation at the time rather than an artistic one, but the fog and haze of light found in the original version of San Andreas was added to the atmosphere of the game’s Sand Wrench LA. Now, thanks to the increased draw distance, you can find almost everything in front of you. In most cases this is not a problem, but we must admit that it is strange to see Mount Chiriad from a bridge near Grove Street. Or, if you look at the entire map while flying around a jet, the world feels incredibly small. ..

It’s strange to see Mount Chiriad from a bridge near Grove Street.


20. Details of the improved world

However, there are some great additions, such as enhanced tree and other foliage details, making the forests around Flint County in San Andreas and the parks and neighborhoods around Liberty City more realistic. What’s more, 3D parallax interiors are also included in numerous buildings and windows throughout each of the three games, bringing more life and depth to these vibrant cities.

21. That rain …

Finally, one more thing, the updated specific environmental impact is a bit confusing, so don’t get caught in the rain. During storms, the rain becomes thick and white lines, making it easier to block your view while driving at night.