Hit enter to search or ESC to close
Update: Immediately after the publication of this work, Take-Two proactively notified IGN that it would postpone its announced NFL partnership game to March 2022, which means that it has the “immersion of two unannounced new franchises” Core version”, some of which were developed by Gearbox.
With today’s full-year financial results, publisher Take-Two Interactive announced plans to release a total of 21 games from now to the end of the fiscal year in March 2022.Unfortunately, none of these games seem to be Grand Theft Auto (Grand Theft Auto) six
Although we do not yet know the names of all these games, the existing announcements, trends, and the analysis of the “dual” itself can all help us understand exactly the expected results.
According to Take TakeTwo’s own analysis, four of these games are “immersive core releases”, two of which are from new franchises, and the other two are from existing franchises. One of the games in the new franchise is likely to be a new NFL game launched in collaboration with Take-Two, the “non-simulated football game experience” partner announced by the league last year. Take-Two said that one of them was manufactured by Gearbox and did not provide more details.
For the two existing franchises, it is definitely WWE 2K22, which was announced in Wrestlemania last month. The second one is likely to be a new NBA 2K game, because the series has had a consistent annual release model for the past few years.
Unfortunately, despite the rumors and ridicule that the game is still under development, this does not actually leave room for GTA 6 in the next calendar year. From now to March, one of the remaining 21 releases is an independent game that has been released: Private Division’s OlliOlli World. Ten are free mobile games, six of which are from the new franchise, and the other four are from the existing franchise. The remaining six are reissues of existing games-so they are likely to be platform ports or similar.
However, this does not completely rule out GTA 6. Take-Two also predicted the fiscal year 2023 and 2024 (April 2022 to March 2024), and said it plans to release more than 40 games, including 19 “immersive core versions”, of which 7 are sports simulation games. 4 types are free to play. Take-Two also plans to release five independent games most likely to be released through the private sector, ten free mobile games, four “mid-core” games, three of which will be “sports-oriented” games, and three re-releases Existing games.
There are few details here, but if the rumors are indeed in development, then GTA 6 is likely to enter 19 “immersive core release” market segments, although the details are still difficult to determine.
As a disclaimer, Take-Two stated in its release that this is just a snapshot of its “current development channel”, the game may still be delayed, and new games may be added. Speaking to IGN, Zelnick said that he was very confident in the release plan, but he admitted that being so specific in advance has its drawbacks.
He said: “We are asked to provide greater transparency, and this is what we are trying to do.” “…But of course, the more specific you provide, the greater the risk of us making changes in the future.”
In general, this is after the promise of 93 games in 5 years in 2020, the “second game” will be increased to 62 in three years, which was reiterated in February. Although it is not clear how the purpose of these milestones is to calculate the “twice” counted circulation (Is Borderlands 3 one or two new releases of the next generation?), the publisher seems to be expected to achieve it in 2025 This goal.
The publisher today announced a strong issuance plan. At the same time, two company CEOs Strauss Zelnick commented on the company’s future. The company set a record for the company’s history in a record fiscal year. The highest annual net bookings amounted to US$3.6 billion (a year-on-year increase of 20%) and revenue of US$3.3 billion.
Zelnik pointed out in the press release that he believes that this epidemic has triggered a “transformation of entertainment consumption”, attracting many people who have not participated before. However, he added that he hopes that these trends will “moderate” in the future, and told IGN that the company’s plans to continue setting new records every year are closely related to the surge in game interest and the aforementioned packaged release plans. .
In the same release, Take-Two shared that GTA 5 just released an upgraded version of PS5 and Xbox Series X/S in November, and has now sold 145 million copies. In the last quarter (January to March), the number of active players in “GTA Online” reached a record level. In addition, “NBA 2K21” has now sold more than 10 million copies, with an average of 2.3 million users playing NBA 2K games every day.
Rebekah Valentine is a news reporter for IGN.You can find her on Twitter @duckvalentine.
About the author
Ronald is a blogger who is always fascinated with the games and the amount of knowledge he can gather from the internet. He is trying to nerdify everyone around his with that same knowledge, through his writings.