Saturday, June 12th, 2021

From Famicom Disk System to Switching-The Evolution of Nintendo Miis-Features


Ah, Mii. We remember when we first made our own Miis in 2006.At that time, most of the character customization we have experienced may be The Sims, So making Miis our friends, family and favorite video game characters is a fun pastime. So, it is a pity that Nintendo left their Miis, probably because they want to keep the Switch away from the Wii brand. Of course, these interesting incarnations still exist-Switch hides its Mii Maker-but its pronunciation is not obvious, and they have definitely taken a back seat in recent years.

That being said, Miitopia was released on Switch this Friday and saw Miis fully return with its enhanced Mii Maker utility, so we thought it would be interesting to look back at the history of Miis-contributing to the development of Miis, their popularity, and The ultimate advantage.

From the heart of Miyamoto

Since the NES era, Nintendo has been brewing the idea of ​​making its own video game custom characters in its own office. Going back to the Famicom disk system, Miyamoto thought it would be interesting if players could use the console to create their own custom avatars for the characters and then control them after inserting a separate “scene disk”.As outlined by the person himself 2007 GDC keynote speech Describes the development of Mii and even developed a prototype, but when Miyamoto presented his idea to other senior Nintendo executives, they really worked hard to see how to turn it into a fun game, so the idea was shelved .

Miyamoto is known for his tenacity, but this idea will not be discontinued.He spent a lot of time waiting for the technology to catch up with his concept, and then they made Actual game Use with this character creation software. Nintendo’s second disk system add-on, Nintendo 64 DD, may require two generations of consoles.

Say Chiise!

With the enhanced features of Nintendo 64 and the space provided by the 64DD proprietary disk, Nintendo revisited its character creation software and packaged it as a unique title in Japan, called Mario Artist: Talent Studio, Is the second game in the Mario Artist series and the successor to the SNES game/creation suite Mario Paint. The main purpose of this 64DD game is to make your own characters, called “talents”, dress them up in different costumes, and then use the software to make short 3D movies. The talents you make can even be imported and used in other games in the Mario Artist series.

Although you can use in-game creation software to draw the faces of “talents”, a major feature promoted by Nintendo is the ability to take photos and use them to create your character. Originally included in Rare’s Perfect Dark (until Nintendo expressed dislike the idea of ​​letting players shoot each other face-to-face), this face transfer can be taken by Game Boy Camera and photographed and imported into the game using Nintendo 64 Transfer Pack, Or use any camera that supports NTSC video output, and then use the bundled capture cassette to transfer the data. This provides incredible details (for the time being) for these characters, which is the fidelity we really see commensurate with the new creators in Miitopia.

Unfortunately, since 64DD has never left Japan, the coverage of Talent Studio is limited, so the vast majority of players around the world have never experienced it.However, Nintendo didn’t want to waste the idea of ​​this creator, so it started to work on the successor of the Nintendo GameCube, the game called Stage debut, Finally renamed Manebito. This title has a more advanced version of Talent creators, retains the ability to take photos with the Game Boy Camera, and also uses Nintendo’s GBA e-reader card to transfer pre-made characters such as celebrities to the game. game.