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If you forgive puns, storytelling and weaving are always intertwined. From Penelope’s funeral shroud to Arachne’s tapestry revealing the crimes of the gods, fabrics and narratives are often seen at the same time, and we can see them in modern languages. The words “text” and “textile” come from the same root; as long as you don’t “drop the topic”, you can “weave” a tangled story.
Weaving Tides is a game that uses storytelling and weaving as a metaphor and makes it the focus, making you (the player) a young boy like Tass, seeking someone similar to him. With the help of the carpet dragon, you can stitch the world of weaving together, solve puzzles and explore ancient dungeons to unlock the mysteries of the long-lost past.
Do you like all these sounds? If you haven’t done so already, you should definitely check out the new trailer above, which is the first game that has landed on Life for Nintendo on the Switch eShop today.
If all the topics of weaving and narrative interest you, you will be happy to know that we talked with Weaving Tides developer Verena Demel to learn more about the game…
“Weaving Tides” was originally scheduled to be released last year, and we are sure that the pandemic played a role in the delay! How did the game develop during that “extra” time?
Yes, the pandemic has indeed had a huge impact on our workflow and speed. We moved from one job to the home office. Communication, sending files back and forth, testing games and getting feedback, working with external partners, everything became more complicated and took longer than before. That being said, we also found that it is very important to pay special attention to all the details that the game would not have if we released it earlier. We added more secret pathways, additional puzzles, and spent more time perfecting in every corner of the game. Our planned level designer, Sebastian, brought us the biggest surprise plan, after he proudly introduced us to a brand new level in a few weekends! Without destroying too much, Tass became the only star of the show.
As we developed the game, this story has been greatly developed. We enriched the story of the supporting role and added many optional dialogues. Our initial goal was about 12,000 words, but in the end we reached 22,000 words. The word count almost doubled, which shocked me a bit. We hope that players will be happy when interacting with all our weird characters.
You have previously cited Bastion as a specific inspiration. What impact did the game have on you, and how do you see the performance in “Knitting Tide”?
The wave of knitting is influenced by a series of games and other media that we love. Although gameplay is more influenced by Nintendo games such as the “Legend of Zelda” series, the first thing our fans usually point out is the aesthetic influence of the fortress. Fortress was released when we started to study animation and games. The cheeky storytelling, the colorful hand-painted world, and the high attention to detail and modification are what attracts us. Since then, the work of Supergiant Games has been affecting us.
When our world is 3D, we feel inspired by the lush and vivid 2D world of the fort. All textures and other elements in the game are hand-painted. We attach great importance to the fact that everything in our world is made of textiles. Therefore, you will find that the leaves on the bushes are made of fluffy patterned fabric. Mushrooms are parasols whose handles are wrapped in thick cloth. When you need to replenish your health, you can scrape off some scrubs made of silk shawls, they will drop the cotton-wrapped heart. Knowing how music and sound shape the fortress world, we hope that we can extend this influence to the audio of the game and provide complete dubbing, but there are certain limits to what a four-person group can achieve. We hope to improve and pursue higher goals in the future.
Now a real hardliner: can you sum up the game in three words?
Comfortable dragon adventure.
The Knit Tide is now available for purchase on the Nintendo Switch eShop for £22.49 ($24.99), with a 15% discount until June 3.
Learn more about the game Follow Feather’s website, If you plan to check out this game, please let us know below.
About the author
Ronald is a blogger who is always fascinated with the games and the amount of knowledge he can gather from the internet. He is trying to nerdify everyone around his with that same knowledge, through his writings.