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I’ve seen a lot of Elden Rings over the last 6 months, and I’ve heard a lot about Elden Rings, but few people are other than From Software. Played Elden Ring. Last weekend I realized I was completely absorbed in the world of The Lands Between, so it’s no longer the case. When everyone selected to attend from November 12th to 14th starts a closed network test, so will many others.
But for those who want to see what’s in it early, here’s an impression of the Elden Ring Closed Network Test.
Elden Ring Gameplay Trailer 4K Screenshots-Summer of Games
Before we dive into the new features of Elden Ring, let’s talk about what you’re familiar with. After all, this is the next game in FromSoft’s action RPG series, far beyond all sorts of useful and comprehensive labels unless you like to call this series the “Elden-Seki-Souls-Borne” series. Is over.
Elden Ring represents a return to Souls style. This is most obvious in dark fantasy settings, but it sounds the same in gameplay and mechanics. You can choose to prioritize either health or mana recovery by resurrecting the Split Estus Flask system from Dark Souls 3 and distributing flasks that appear appropriate.
Combat is slower and much more orderly than Sekiro and Bloodborne, and most attacks and recovery often take quite a long time to activate and recover, the right moment to pick a spot, attack, defend, and take a sip. Must be selected for the flask.
Again, there are some new tools. A new technique called guard counters allows you to perform a shatter counter attack after blocking the attack with a shield. And on the offensive side, you can perform a very satisfying Helm split jump attack that can break through the shield and unprotected weak enemies.
However, the biggest change in the actual mechanics is how Elden Ring handles the art (or skill) of the weapon and upgrades the path.
Previously, weapon art was, for example, a special skill specific to a weapon or class of weapons. Iaijutsu Sword-class weapon stance in Dark Souls 3. Upgrade paths, on the other hand, are the ability to follow a path that transforms a weapon into another type and improves base damage, elemental affinity, or scaling. Specific statistics.
These two mechanisms are basically integrated into the Elden Ring in the form of Ashes of War. As you play, you’ll find a new Ashes of War on the site of Grace, the bonfire version of the Elden Ring, where you can equip your weapons. Equipping a weapon with a new Ash of War not only changes the weapon’s stats and scaling, but also overwrites the weapon’s unique skills with new skills specific to that Ash of War.
As an example, let’s say a character focused on my intellect finds a twin blade. Usually not the weapon you want to use for a magically focused character, but it’s the best I have and hey, it has a cool move set. Later, I found Ash of War: Glintsword Arch. This not only provides Twinblade intelligence scaling, but also makes it viable as a build melee weapon. But it also gives me the Glintsword Arch skill that summons four magical swords that automatically fly towards approaching enemies. Currently, Twin Blades not only serve as a great melee weapon in my build, but also come with powerful spells that don’t occupy one of the actual spell slots.
But best of all, the Ashes of War is transferable and not consumed when used. So if you later find a weapon that you enjoy more than Twinblade, you can easily migrate by placing the Glintstone Arch Ash of War on top of it. Change to a new weapon. This is always difficult and costly to do in other Souls games after using a weapon with a particular upgrade pass.
I love this if it’s not clear enough yet. It encourages experimentation with different weapons, opens up different build options, and gives you another kind of reward that’s exciting to find in the world. The skill itself is very cool.
As cool as the Ashes of War, but the big starting point for Elden Ring is the transition to a completely open world structure. From the moment you leave the tutorial cave, you are free to move in any direction you like. You can follow the recommended path, illuminated by the light of grace. Look to the right and explore the sinister lakes and ruins, or look back and find an isolated island in the distance and think for yourself. “How can I get there …”
The area was not gated by the presence of more powerful enemies in one place and another. You will find equally challenging battles in all directions, and you could tackle them in any order you choose. That said, the closed test area is surrounded by invisible barriers, so I’m not sure how this works throughout the game.
What’s particularly striking about this closed network test is that even though I was walled in a relatively small zone, it’s still so much Explore and discover. From hidden NPCs to bosses roaming the field, packs of very tough enemies who can try to cultivate for weapon upgrade debris, and lots of land that are continuously illuminated, you can hit Leaves a charged rock that can be made. Every 5 minutes, I felt like I encountered something that made me wonder, “What the hell is that ?!”
And there are dungeons and catacombs hidden around the world, like the Breath of the Wild shrine. The designs of these dungeons vary greatly, including a few rooms, a few enemies, and the final boss battle. Others needed a torch to see the enemies and dangers inside. And the others are still decent-sized, multi-layered caves, and there were some surprises for many years of veterans I don’t want to spoil.
The bosses in these dungeons aren’t as difficult as the mainline bosses found in the world, but the internal rewards are always worth the effort in my experience, so it’s worth looking for.
Elden Ring-Screenshot of Gameplay Demo
Elden Ring is also surprisingly tolerant of exploring the open world. Characters don’t consume stamina outside of combat, so they can sprint, jump, and roll endlessly. Areas that are difficult to hit critically have automatically activated respawn points, so if you die you will rarely have to go back to the currency you dropped and be ashamed for a long time. Also, even if you run away, the enemy will retain the damage, so you can hit the horse as much as you like and run.
I loved every bit of open world exploration, but felt like something was missing from the entire package that wasn’t completely filled with relatively simple dungeons hidden around the world. .. Fortunately, here comes the Legacy Dungeon. These are long, linear levels along something like Dark Souls’ Anor Rondo.
I had a little taste of the first Stormvale Castle in the Elden Ring Legacy Dungeon, but that little was enough to be appetizing. Stormvale Castle is huge, initially with multiple paths, each with its own challenges. Along the side streets, you’ll encounter dangerous terrain and the classic FromSoftware metaphor of men with bombs watching the road with a bunch of explosive barrels. Along the main pass, a small army and a handful of baristas are trained to fire in front of you.
At the gate of Stormvale Castle
Despite being offered to choose between, I noticed that I was still on both paths. And both of them are eventually blocked due to network testing, but I can’t wait to see how they connect to each other in the full version.
Currently, we don’t have many opportunities to test multiplayer due to the relatively small number of players in the closed network test, but everything seems to be fairly standard. You can leave a summon sign in both co-op and competitive play, you can invade the world of others, wear a ring that summons you to the invaded world, and innocent people You can try to protect it. Get out for help when you break into yourself.
However, there are a few things to keep in mind. It seems to accept PVP intrusions only if you summon players to play together. Otherwise, use an item called Taunter’s Tongue. It invites intruders to invade your world without a collaborator. There is also an item called Finger Phantom that can only be used in Invasion Multiplayer, but I couldn’t find it in playtime.
I spent nearly 15 hours on this closed test alone, passed each of the five starting classes and tried their pace, but it’s still explosive. If the full version of Elden Ring continues to match the quality of the open world design found in this first area, a very special game will be held in February next year.
Mitchell Saltzman is the editorial producer of IGN. You can find him on twitter @JurassicRabbit
About the author
I am good at playing various of games such GTA, FF and others. I love to share my gaming knowledge to each of you! Let's find out more fun in playing video games!