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Hidetaka Miyazaki, director of Elden Ring, said why he hadn’t played the remake of Blue Point’s Demon’s Souls yet, and when the FromSoftware team was so impressed with the visuals of the game that he developed Elden Ring for the PS5. Revealed that he felt extra pressure on him.
As reported by VGC, Miyazaki was interviewed by Edge magazine and shared that From Software is not a top priority for Demon’s Souls remakes to focus on graphic fidelity. So his team, especially the graphics creation staff, felt this extra pressure after the remake was released. But that doesn’t mean they won’t face the challenge, and Miyzaki has all the trust in his team in the world.
“And not just in Elden Ring, but in every game we make,” Miyazaki said. “Graphic fidelity is not our number one priority. What we want on the graphic side depends on the system and requirements of the game itself, which is a lower priority than the other elements of development.
“So this is an area where we always apologize a little to the graphics team, knowing that the graphics team is working very hard. And they have been working very hard on the Elden Ring. The graphics system team and programmers have driven many new features to create the best-looking game we’ve ever created. “
He then explained why he hasn’t yet played a remake of the Devil’s Soul, even though the original is another game he directed. After all, according to Miyazaki, he doesn’t like playing old works.
“As you say, I wasn’t directly involved in it, and I didn’t actually remake the devil,” Miyazaki said. “But this is because I don’t like playing games I’ve made in the past,” he explained. , And it doesn’t feel like playing anymore. So I haven’t played a demon remake, but I’m very happy to see it get this fresh look, these brand new and latest generation graphics. “
He concludes by saying that he was happy to see the game modernized for both old and new viewers, but was a little nervous because the development of Demon’s Souls wasn’t the smoothest.
“This was an old game, so seeing this remake and new players playing was obviously a very happy thing for me,” Miyzaki said. As development progresses, I was worried that new players wouldn’t enjoy it as well. I was worried about it when it was re-released, but I’m happy to see the reaction in the end. I’m glad to see people enjoying it.
“One of the things I really enjoyed was watching. [Bluepoint Games] We figure out what we didn’t consider and approach certain elements of the game, their visuals and mechanics, in a way that didn’t or didn’t return that day. So it was really exciting and interesting to me to see them researching and applying these new thinking processes and new technologies. “
As it will be available on PS5, PS4, Xbox Series X / S, Xbox One, and PC, fans will have to wait to see how the team has tackled the challenge of creating the best-looking game for Elden RingFrom Software. there is no. February 24, 2022.
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Adam Bankhurst is an IGN news writer. You can follow him on Twitter @AdamBankhurst from Cramps.
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