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Deus Ex: Square Enix-owned studio, which develops Human Revolution and works on Guardians of the Galaxy games, is switching to four days a week of uptime. This change also applies to Eidos-Sherbrooke, Eidos Montreal’s support studio.
Studio announced changes Blog postThe move, said David Anfossi, director of the studio, said the move would help create a sustainable work environment.
“The idea is not to reduce working hours to four days, but to review the way things are done and the quality of time invested, with the aim of better working,” said Anfossi. “Above all, we want to improve employee productivity and well-being.”
Working 32 hours, 4 days a week, does not affect employee salaries. Anfossi says an example of how a studio can make up for extra days is to reduce unnecessary time spent in meetings.
Eidos-Monttriol is one of the first examples of Triple A Studio shifting to working hours four days a week. Recently, Bugsnax developer Young Horses announced that they will move to work 32 hours a week. However, he said the shift was easy because the studio had few staff.
As of 2018 Reported by GI.biz Eidos-Montriot is the largest Square Enix team with more than 500 members and is a much bigger move to achieve this.
Guardians of the Galaxy Trailer Revealed-PlayStation Showcase 2021
Guardians of the Galaxy for Eidos-Montriot will be available on PS5, Xbox Series X | S, PS4, Xbox One, Switch (via cloud streaming), and PC on October 26th. For more information, see Guardians of the Galaxy Impressions.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant..
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