Monday, November 29th, 2021

Digital Foundry continues GTA trilogy analysis, setting switch to “bottom” version

Is on sale Grant Theft Auto: Trilogy-The Definitive Edition It’s a relatively rare example of a problem and the widespread criticism of Rockstar Games (and the developers of the remastered Grove Street Games). Visual style, performance, and bugs are all areas that have been overwhelming, and the Switch version is arguably one of the worst ports.

A week after launch, Rockstar apologized for the release and confirmed that there was a roadmap for patches and updates to improve GTA Trilogy. The first update was released soon. However, this is just the first (and perhaps rushing) patch, and I feel there is still a long way to go.

Digital Foundry was one of the critics of last week’s release, initially focusing on GTA 3 and describing the Switch version as “a big mess.” As you can see at the top of the page, the analysis of the other two GTA Trilogy titles, Vice City and San Andreas, is shared. It was also revealed that while the video work was done in the launch build, the post-patch game was checked and criticisms of the report remained unchanged.

Note: Most of this test is run on the launch version of the game. However, when I tested the patch, I found that none of the observations, performance metrics, or resolution tests had changed … and the effects of the San Andreas rain (which should have improved, according to the patch notes). ) Does not seem to have changed either. No change.

The first half of the video focuses on the remastered visual art style and some techniques, while the second half shifts to performance. The Switch version has been addressed, but again, it’s a negative situation. The quoted resolution is definitely low in both docking and portable modes, and there are performance issues as we struggle to maintain a stable 30fps. Overall, the port is ultimately considered the “bottom” version.

Even if the version of Switch is improved in the future, it will take a lot of work and it seems to take time. If it has a high priority alongside PlayStation / Xbox / PC, it’s a completely different issue.

For now, Switch seems to be disappointed, but it’s interesting to see if it will improve in the coming weeks or months.